Shadow Wolf Curse (Jujutsu Kaisen Supplement)

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Shadow Wolf Curse[edit]

large undead (Cursed Spirit), chaotic evil


Armor Class 18 (natural armor)
Hit Points 85 (10d10+30)
Speed 55 ft.


STR DEX CON INT WIS CHA
24 (+7) 18 (+4) 20 (+5) 12 (+1) 16 (+3) 22 (+6)

Saving Throws Str +13, Dex +10, Con +11
Skills Athletics +13, Intimidation +12, Perception +15, Stealth +10
Damage Vulnerabilities radiant
Damage Resistances Nonmagical slashing, piercing, and bludgeoning, Psychic
Damage Immunities poison
Condition Immunities Poisoned
Senses Darkvision 160 ft., passive Perception 13
Languages
Challenge 17 (18,000 XP)


Cursed Energy. The curse has 84 cursed energy that it can use to fuel its abilities. All of its cursed energy is replenished at the end of a long rest.

Cursed Energy Recovery. The curse regains 1 cursed energy at the beginning of each of its turns.

Cursed Attack. The curse's attacks are considered magical.

Invisible Force. The curse is entirely made out of cursed energy, meaning it is invisible. Creatures with levels in the Jujutsu Sorcerer class or who can see into the Ethereal Plane can see the curse. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see you.

Phasing. Due to being composed of a smaller amount of cursed energy, the curse may walk through objects and structures as if they weren't there.

Hard to Kill (1/long rest). If the curse were reduced to 0 hit points, they can choose to drop to 1 hit point instead and are considered stable, even against effects or features that would normally kill them outright.

50 Meters In 3 Seconds! The curse haves 2 reactions.

Keen Hearing and Smell. The curse has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The curse has advantage on an attack roll against a creature if at least one of the curse's allies is within 5 feet of the creature and the ally isn't incapacitated.

ACTIONS

Multiattack. The curse makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft, one target. Hit: 24 (3d12 + 5) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft, one target. Hit: 21 (3d10 + 5) slashing damage.

BONUS ACTIONS

Regeneration. The curse can spend up to 6 Cursed Energy, regaining hit points equal to 5 times the amount spent.

REACTIONS

Regeneration. As a Reaction to suffering damage, the curse uses its Regeneration.

525LGH8.jpg
A Minor Wolf Curse stalking its prey, https://imgur.com/gallery/wolf-black-demon-eFO52wl


Feats

Athletic History, 50 meters in 3 seconds!, Regeneration.

Improved Durability. This creature uses the Improved Durability rule

Not Canon. The Minor Wolf Curse is not an official cursed spirit demonstrated in the Jujutsu Kaisen franchise, it was completely made up by the people working behind this supplement. It is intended to populate campaigns in an absence of enough official material, and as such was properly balanced for any DM to use in their Jujutsu Campaign.

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