Shadow Wolf Curse (Jujutsu Kaisen Supplement)

From D&D Wiki
Jump to navigation Jump to search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Incomplete. See the 5e Creature Design Guide if you need help.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Shadow Wolf Curse[edit]

large undead (Cursed Spirit), chaotic evil


Armor Class 18 (natural armor)
Hit Points 357 (34d10+170)
Speed 100 ft.


STR DEX CON INT WIS CHA
24 (+7) 18 (+4) 20 (+5) 12 (+1) 16 (+3) 22 (+6)

Saving Throws Str +13, Dex +10, Con +11
Skills Athletics +13, Intimidation +12, Perception +15, Stealth +10
Damage Vulnerabilities radiant
Damage Resistances Nonmagical slashing, piercing, and bludgeoning, Psychic
Damage Immunities poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., passive Perception 13
Languages
Challenge 17 (18,000 XP)


Cursed Energy. The curse has 84 cursed energy that it can use to fuel its abilities. All of its cursed energy is replenished at the end of a long rest.

Cursed Energy Recovery. The curse regains 1 cursed energy at the beginning of each of its turns.

Cursed Attack. The curse's attacks are considered magical.

Invisible Force. The curse is entirely made out of cursed energy, meaning it is invisible. Creatures with levels in the Jujutsu Sorcerer class or who can see into the Ethereal Plane can see the curse. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see you.

Hard to Kill (1/long rest). If the curse were reduced to 0 hit points, they can choose to drop to 1 hit point instead and are considered stable, even against effects or features that would normally kill them outright.

50 Meters In 3 Seconds! The curse haves 2 reactions.

Keen Hearing and Smell. The curse has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The curse has advantage on an attack roll against a creature if at least one of the curse's allies is within 5 feet of the creature and the ally isn't incapacitated.

Endless Pack.

Shadow Travel.

Sin Hunters.

ACTIONS

Multiattack. The curse makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft, one target. Hit: 39 (5d12 + 7) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft, one target. Hit: 34 (5d10 + 7) slashing damage.

BONUS ACTIONS

Advanced Regeneration. The curse can spend up to 10 Cursed Energy, regaining hit points equal to 15 times the amount spent.

Cursed Blast of Blows (3 Cursed Energy). Immediately after taking the Attack action on their turn, the curse can perform two Bite or Slam attacks as a bonus action.

Cursed Patient Defense (3 Cursed Energy). The curse can take the Dodge action on it's turn.

Cursed Wind Step (3 Cursed Energy). The curse takes the Disengage or Dash action, and it's jump distance is doubled until the end of its turn.

REACTIONS

Advanced Regeneration. As a Reaction to suffering damage, the curse uses its Advanced Regeneration.

525LGH8.jpg
The first Shadow Wolf Curse of a pack beginning to form, https://imgur.com/gallery/wolf-black-demon-eFO52wl


Feats

Athletic History, 50 meters in 3 seconds!, Regeneration.

Improved Durability. This creature uses the Improved Durability rule

Not Canon. The Shadow Wolf Curse is not an official cursed spirit demonstrated in the Jujutsu Kaisen franchise, it was completely made up by the people working behind this supplement. It is intended to populate campaigns in an absence of enough official material, and as such was properly balanced for any DM to use in their Jujutsu Campaign.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures