Shadow Prowler (5e Subclass)

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Shadow Prowler[edit]

Rogue Subclass


Bonus Proficiencies

When you choose this archetype at 3rd level, you gain proficiency in two of the following skills: History, Insight, Investigation, Religion.

Black Market

Using your connections in the criminal underground you are able to source goods on the black market. Starting from 3rd level you are able to procure black-market items one tier higher than would normally be available to you. For example, if the highest tier available (either as starting equipment or offered on the open market) is uncommon you are able to buy black-market items up to rare tier. On top of that you get 20% discount off the open market price of the item when buying on the black market. This ability has the following limitations: artifacts can not be sourced this way. The number of items you are able to buy on the black market at any time is limited as follows:

Item rarity Limit
Common Two items per day.
Uncommon One item per day.
Rare One item per week.
Very rare One item per fortnight.
Legendary One item per month.

Selling items acquired on black market
You can always sell a black-market item back to the dealer you got it from for the same amount you have paid for it.
You can also try to sell the item on the open market, but you will need to convince the potential buyer that the item is of legitimate origin. Make a Charisma (Deception) check contested by buyer’s Intelligence (History), Intelligence (Arcana) or Wisdom (Insight) check (target chooses the ability to use). On success you have convinced the buyer that the item is legit and they will pay you the full amount that the item would fetch on the open market. On failure roll d6 and consult the table below to check the outcome:

d6 Outcome
1 The legitimate owner of the item is notified that you are trying to sell his property.
2-4 The town watch arrests you for peddling stolen goods.
5 The buyer realises that the item was stolen. He agrees to buy the item off you, but would only pay 40% of the open market price.
6 The buyer suspects something is wrong and walks away from the deal. Rumours start circulating around town that you are involved in some shady business. If you stay within the same location for the next three days you roll Charisma (Deception) and Charisma (Persuasion) checks with disadvantage and you roll Charisma (Intimidation) checks with advantage.
Divine intervention - Wisdom of Sagot

Legends say that Sagot, God of Thieves, wanders the mortal world disguised as a beggar. He offers advice to any thief who seeks it.
Beginning at 9th level, you can ask Sagot for advice. Roll percentile dice. If you roll a number equal to or lower than your rogue level, Sagot answers your call.
Sagot always suggest the best course of action, but sometimes speaks in riddles. He does not necessarily comment on the task at hand. Sagot can choose to advise about some event in the future.
If Sagot answers your call, you can not use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.
DM chooses what event Sagot decides to advise on and what constitutes as “the best course of action”.

Counter ambush

Nobody can get a drop on a master thief.
Starting at 13th level, you can not be surprised.
You can attack twice, instead of once, whenever you take the Attack action on your turn in the first round of combat.

Hand of Sagot

Legendary thieves can even steal from the gods.
At 17th level, when you fail Sleight of Hand check you can choose to succeed instead. You use this feature a number of times equal to your Dexterity modifier (a minimum of 1). You regain all uses when you finish a long rest.


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