|
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Kingdom Hearts franchise, and/or include content directly affiliated with and/or owned by The Walt Disney Company and Square Enix. D&D Wiki neither claims nor implies any rights to Kingdom Hearts copyrights, trademarks, or logos, nor any owned by The Walt Disney Company and Square Enix. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page. |
|
Shadow (Heartless)[edit]
Small fiend (heartless), neutral evil
Armor Class 11
Hit Points 3 (1d6)
Speed 20 ft.
Proficiency Bonus +2 Damage Vulnerabilities radiant, damage from a Keyblade
Senses darkvision 60 ft., passive Perception 8
Languages —
Challenge 1/8 (25 XP)
ACTIONS
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) necrotic damage.
Shadowmeld (Recharge 6). The shadow sinks into the ground until the start of its next turn. While in this state, it cannot attack or be attacked, and its speed increases by 10 feet.
|
Shadows are the lowest form of Heartless, formed in the Shadowfell from the darkness in people’s hearts. They are cowardly, but they attack in groups of eight to twenty and can become overwhelming quickly.
|
Back to Main Page → 5e Homebrew → Creatures