Shadow Beast (Transformation) (5e Race)

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Shadow Beast Transformations[edit]

One of the unique abilities of the Twilight Guard is the ability to transform into a creature of shadow. This transformation lasts up to 10 minutes, and all statistics not directly changed remain the same. You may not use weapons, cast spells that require material components or benefit armour, however any armour or gear you're wearing or carrying is absorbed into your new form. You are proficient in any attacks made in your new form. While transformed, you gain the following features regardless of the transformation:

  • Natural Armor. Your AC becomes 10 + your Dexterity modifier + your Constitution modifier.
  • Type Change. You are counted as both a construct and a beast.
  • Bestial Endurance. You gain temporary hit points equal to your Constitution modifier.
  • Dark Flesh. You have resistance to necrotic damage and bludgeoning, piercing and slashing damage from nonmagical attacks. You are also vulnerable to radiant damage.
  • Steadfast Beast. You cannot be charmed or frightened while transformed.
  • Language Change. You can understand any languages you already knew, but cannot speak.

Shadow Wolfos[edit]

  • Beastial Abilities. As long as you are transformed, your Dexterity score increases by 2, your Strength score increases by 1, but your Intelligence score decreases by 1.
  • Black Beast. Your walking speed is increased by 20 feet, and your long and high jump is increased by 10 feet.

Actions[edit]

  • Bite. Melee Weapon Attack: +your Strength or Dexterity modifier to hit, reach 5 ft., one target. Hit: 1d6 + your Strength or Dexterity modifier necrotic damage.
  • Lupine Dash. You can put the swiftness of your form to good use. When you take the Dash action, you can use a bonus action to attempt to grapple a creature within 5 feet of you as you move. If you succeed, you may make one bite attack against the grappled creature and it moves with you until the end of your Dash.

Shadow Vermin[edit]

  • Small Shade. Your size is Small when transformed.
  • Tentacles. Your swimming speed is increased by 10 feet, but your walking speed is reduced by 10 feet.
  • Sightless Senses. You gain blindsight out to a range of 15 feet.
  • Gift of Shade: Your small size, odd shape and affinity for darkness allows you to pass unnoticed. You become proficient in the Stealth skill. If you were already proficient, you add your proficiency bonus twice. While you are in dim light or darkness, you can take the Hide action as a bonus action.
  • Ability Score Increase. As long as you are transformed, your Dexterity score increases by 2, your Intelligence score increases by 1, but your Dexterity score decreases by 1.

Actions[edit]


Shadow Keese[edit]

  • Tiny Terror. Your size is Tiny while transformed.
  • Wings. You gain a flying speed of 30 feet. This replaces any flying speed you had previously. However, your walking speed is reduced to 0 feet.
  • Ability Score Increase. As long as you are transformed, your Dexterity score increases by 3, but your Constitution score decreases by 1 and your Strength score decreases by 2.

Actions[edit]

Exotic Transformations[edit]

Shadow Kargarok[edit]

  • Big Beast. Your size is Large while transformed.
  • Great Wings. You gain a flying speed of 60 feet. However, your walking speed becomes 10 feet.
  • Twilit Rider. Your new form allows for some unorthodox forms of combat. You are able to be used as a mount by a Medium or smaller creature.
  • Ability Score Increase. As long as you are transformed, your Dexterity and Strength scores increase by 2, but your Intelligence and Wisdom scores decrease by 2.

Actions[edit]

  • Void Peck. Melee Weapon Attack: +your Strength or Dexterity modifier to hit, reach 5 ft., one target. Hit: 1d8 + Strength or Dexterity modifier necrotic damage.
  • Void Claw. Melee Weapon Attack: +your Strength or Dexterity modifier to hit, reach 5 ft., one target. Hit: 1d4 + Strength or Dexterity modifier necrotic damage. If the target is a Medium or smaller creature, it is grappled (escape DC 10 + your Strength modifier). You have two claws, each of which can grapple only one creature.

Shadow Beast[edit]

  • Big Beast. Your size is Large while transformed.
  • Ability Score Increase. As long as you are transformed, your Strength score increases by 2, your Constitution score increases by 1, but your Intelligence score decreases by 1.
  • Nimble. Your walking speed is increased by 15 feet.

Actions[edit]

  • Shadow Strike. Melee Weapon Attack: +your Strength modifier to hit, reach 5 ft., one target. Hit: 1d10 + your Strength modifier necrotic damage.
  • Grim Scream. You let loose a screech that terrifies all those around you. By spending 6 stamina or magic points, you can emit a piercing scream audible out to a range of 30 feet. Each creature in that area that can hear the scream must make a Wisdom saving throw with a DC of 8 + your Constitution modifier + your proficiency bonus. On a failed save, a creature takes 2d4 necrotic damage and is frightened for 1 minute. A creature that fails its save by 5 or more is also paralyzed for the same duration. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, a creature takes no damage and isn't frightened.
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