Shadow Beast (Transformation) (5e Race)

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Shadow Beast Transformations[edit]

One of the unique abilities of the Twilight Guard is the ability to transform into a creature of shadow. This transformation lasts up to 10 minutes. For the duration, your statistics are altered in the ways described for each form and you cannot wield weapons, cast spells, or perform actions that your Shadow Form would be unable to. Any equipment you are wearing or carrying is absorbed into your Shadow Form for the duration. You can exit your Shadow Form early as a bonus action, and it also ends early if you are knocked unconcious. When you transform, you gain the following features for the duration in addition to those of the transformation:

  • Natural Armor. Your AC becomes 10 + your Dexterity modifier + your Constitution modifier.
  • Type Change. You have two creature types: construct and beast. You are affected by a spell, effect, or ability if it would function on a creature that is either of your types.
  • Bestial Endurance. You gain temporary hit points equal to your Constitution modifier which last until your transformation ends.
  • Dark Flesh. You gain resistance to necrotic damage and vulnerablity to radiant damage.
  • Languages. You can understand any languages you already knew, but cannot speak.


Shadow Wolfos[edit]

  • Ability Score Increase. Your Strength score increases by 1, if doing so does not exceed your maximum score for that ability. Additionally, your Intelligence score decreases by 1.
  • Fleet Foot. Your walking speed increases by 10 feet.

Actions[edit]

  • Lunge. When making an unarmed attack, you can deal necrotic damage equal to 1d6 plus your Strength modifier instead of your normal damage.
  • Lupine Dash. You can put the swiftness of your form to good use. When you take the Dash action, you can use a bonus action to attempt to grapple a creature within 5 feet of you as you move. If you succeed, the target is grappled by you, and you don't have to spend extra movement to move that creature until the end of your turn, if the target is your size or smaller.


Shadow Vermin[edit]

  • Ability Score Increase. Your Constitution score increases by 1, if doing so does not exceed your maximum score for that ability. Additionally, your Intelligence score decreases by 1.
  • Small Shade. Your size is Small while transformed.
  • Tentacles. You gain a swimming speed equal to your base walking speed.
  • Sightless Senses. You gain blindsight out to a range of 15 feet.
  • Gift of Shade: Your small size, odd shape and affinity for darkness allows you to pass unnoticed. You become proficient in the Stealth skill if you weren't already. While you are in dim light or darkness, you can take the Hide action as a bonus action.

Actions[edit]

  • Bite. When making an unarmed attack, you can deal necrotic damage equal to 1d4 plus your Constitution modifier instead of your normal damage. Additionally, you can add your Constitution modifier to the attack roll instead of Strength.


Shadow Keese[edit]

  • Ability Score Increase. Your Dexterity score increases by 1, if doing so does not exceed your maximum score for that ability. Additionally, your Intelligence score decreases by 1.
  • Tiny Terror. Your size is Tiny while transformed.
  • Wings. You gain a flying speed of 30 feet. However, your base walking speed is reduced to 10 feet.

Actions[edit]

  • Wing Slash. When making an unarmed attack, you can deal necrotic damage equal to 1d4 plus your Dexterity modifier instead of your normal damage. Additionally, you can add your Dexterity modifier to the attack roll instead of Strength.


Shadow Kargarok[edit]

  • Ability Score Increase. Your Dexterity score increases by 2, if doing so does not exceed your maximum score for that ability. Additionally, your Intelligence score decreases by 1.
  • Big Beast. Your size is Large while transformed.
  • Great Wings. You gain a flying speed of 60 feet. However, your base walking speed is reduced to 10 feet.
  • Twilit Rider. Your new form allows for some unorthodox forms of combat. You can function as an intelligent mount for a Medium or smaller creature.

Actions[edit]

  • Void Peck. When making an unarmed attack, you can deal necrotic damage equal to 1d6 plus your Dexterity modifier instead of your normal damage. Additionally, you can add your Dexterity modifier to the attack roll instead of Strength.
  • Void Claw. When making an unarmed attack, you can make a special unarmed attack using your Dexterity modifier to the attack roll instead of Strength. On a hit, the target takes 1d4 necrotic damage and is grappled by you (Escape DC is equal to 8 plus your proficiency bonus and Dexterity modifier). You have two claws, each of which can grapple one creature.


Shadow Beast[edit]

  • Ability Score Increase. Your Strength score increases by 2, if doing so does not exceed your maximum score for that ability. Additionally, your Intelligence score decreases by 1.
  • Big Beast. Your size is Large while transformed.
  • Nimble. Your walking speed increases by 20 feet.

Actions[edit]

  • Shadow Strike. When making an unarmed attack, you can deal necrotic damage equal to 1d8 plus your Dexterity modifier instead of your normal damage. Additionally, you can add your Dexterity modifier to the attack roll instead of Strength.
  • Grim Scream. You let loose a screech that terrifies all those around you. By expending 6 stamina or magic points, you can emit a piercing scream audible in a 60 foot radius. Each creature in that area that can hear the scream must make a Wisdom saving throw with a DC equal to 8 + your Constitution modifier + your proficiency bonus. On a failed save, a creature takes 2d4 necrotic damage and is frightened for 1 minute. A creature that fails its save by 5 or more is also paralyzed for the same duration. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, a creature takes no damage and isn't frightened.
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