Shade of Oryx (Jujutsu Kaisen Supplement)
Shade of Oryx[edit]
Large shikigami, unaligned Armor Class 21 (natural armor)
Saving Throws Str +11, Con +13, Cha +13 Cursed Energy. The Shade of Oryx has 30 Cursed Energy it can use to fuel it's abilities. All of it's cursed energy is replenished at the end of a long rest. Improved Cursed Energy Recovery. The Shade of Oryx recovers 2 Cursed Energy at the beginning of it's turns. Invisible Force. The Shade of Oryx is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see him. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see it. Eyes of The King. The Shade of Oryx is not affected by any Obscured environments. Not Going Down (1/long rest). When the Shade of Oryx is reduced to 0 hit points, it may fall to 1 hit point instead. Magical Weapons. The Shade of Oryx's attacks are considered magical. ACTIONSMultiattack. The Shade of Oryx makes three Unarmed Strikes, Enhanced Cursed Worm Cleaver or Cursed Energy Blast attacks. Unarmed Strike. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 19 (2d12 + 5) bludgeoning damage. Cursed Energy Blast (1 Cursed Energy.) Cursed Energy Attack: +13 to hit, range 50/100 ft., one target Hit: 36 (5d10 + 6) necrotic damage. Enhanced Cursed Worm Cleaver. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 37 (7d8 + 5) slashing damage. BONUS ACTIONSGrasp of the King (5 Cursed Energy, recharge 5-6.) The Shade of Oryx forces one creature within the Darkness Dimension to make a Charisma saving throw against it's cursed DC. On a failure they lose 5 cursed energy. For every -1 the target fails by they lose an additional 1 cursed energy.
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