Serastial (5e Equipment)

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Weapon (longsword), legendary (requires attunement by a good-aligned creature)

You have a +3 bonus to your attack and damage rolls with this magic weapon. Additionally, this weapon deals an extra 1d6 radiant damage to undead.

Sense of Natures. Serastial knows the alignments of any creatures within ten feet of her.

Turn Evil. When an attack from Serastial lowers an evil-aligned creature to zero hitpoints, the creature must makes a DC 16 Wisdom saving throw. On a success, the creature is reduced to zero hitpoints as normal. On a failed save, the creature is instead reduced to one hitpoint and its alignment is changed from evil to good (e.g., LE becomes LG, NE becomes NG, and CE becomes CG). The creature retains all of its memories, but may now see any previous actions through its new alignment. This feature does not affect constructs, undead, or non-evil aligned creatures. The effects of this feature can only be reversed through the use of a wish spell.
Sentience. Serastial is a neutral good silvery-white longsword with 18 Wisdom (+4), 12 Intelligence (+1), and 17 Charisma (+3). She can speak, read, and understand Common, as well as any language understood by a creature she is attuned to. She has hearing and darkvision out to 60 feet and can communicate telepathically with any creature within a thirty foot radius.
Personality. Serastial was created by an elven princess nearly two thousand years ago, and considers herself the last of the royal line of Daerie. Thus, she speaks with a lilting, lofty tone, and expects to be obeyed. Her one mission in life is to purify the evil of the world, but she does not wish to kill- she expresses regret whenever her power fails and a creature dies. Any creature who does not use her to attack evil creatures within a week will have a conflict with Serastial at the next dawn.


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