Sepiks Prime (5e Creature)

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Sepiks Prime[edit]

Huge construct, unaligned

Armor Class 14 (natural armor)
Hit Points 80 (7d12 + 35)
Speed 0 ft., fly 15 ft. (hover)

7 (-2) 14 (+2) 21 (+5) 17 (+3) 10 (+0) 5 (-3)

Saving Throws Con +8, Int +6
Skills Insight +3, Investigation +6, History +6
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned, prone, restrained, stunned
Senses truesight 120 ft., passive Perception 10
Languages understands all languages but can't speak
Challenge 7 (2,900 XP)

Sepiks' Eye. The servitor has two ACs, one for its body which is the base AC, and the other is its eye which has an AC of 12. When a creature makes an attack against the servitor's eye, it makes the attack with disadvantage. If the attack hits, its damage is rolled without applying the servitor's resistances.

Innate Spellcasting. The servitor's innate spellcasting ability is Intelligence (spell save DC 14). It can innately cast the following spells, requiring no material components:

At will: blink, thunderwave


Void Blast. Ranged Weapon Attack: +5 to hit, range 30/100 ft., one target. Hit: 8 (2d6 + 2) necrotic damage.

Void Blast Assault (Recharge 6). Ranged Weapon Attack: +5 to hit, range 30/100 ft., one target. Hit: 4 (1d4 + 2) necrotic damage. The servitor then makes three Void Blast attacks against the target.


Predictable Attack (3/Day). When the servitor takes damage from a ranged attack made by a creature it can see, it casts blink.

A picture of Sepiks Prime

The Machine God Sepiks Prime, the last source of strength for The Fallen House of Devils. Bearing a similar look to The Traveler this servitor is a massive construct that has a dark purplish hue and large spikes jutting out from its shell. The large eye on the front of it is used to fire large void blasts at anyone who dares cross its path.

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