Sentinel (D20 Modern Creature)

From D&D Wiki

Jump to: navigation, search


A Sentinel.
Size/Type: Tiny Construct
Hit Dice: 6D10 (33 hp)
Initiative: +2
Speed: Fly (perfect) 20ft
Armor Class: 20, touch 14, flat-footed 18
Base Attack/Grapple: +4/—
Attack: +6 Ranged Sentinel Beam (2D12)
Full Attack: +6 Ranged Sentinel Beam (2D12)
Space/Reach: 1 1/2ft/0ft
Special Attacks:
Special Qualities:
Saves: Fort +2, Ref +4, Will +2
Abilities: Str —, Dex 14, Con —, Int 10, Wis 10, Cha
Environment: forerunner installations
Organization: single or squad (2-12)
Challenge Rating: 2
Alignment: Neutral
Advancement: 7-10 HD (Tiny)
Level Adjustment:

See this page for background information.

Mainly found guarding forerunner installations, they attack any and all intruders that stumble upon their patrol routes. They attack the flood much more often than standard targets. Their emp burst is known for shredding shields to pieces for a short while by disabling crucial components, making ranged attacks against them standard procedure


EMP Burst (Ex): When a Sentinel or Sentinel Major is destroyed, it emits an EMP burst, reducing all Energy Shield within 10ft to 0 Hit Points.

Back to Main PageD20 ModernCreaturesCR 2 Creatures.
Back to Main PageD20 ModernCampaign SettingsHaloCreatures.

This page may resemble content endorsed by, sponsored by, and/or affiliated with the Halo franchise, and/or include content directly affiliated with and/or owned by Microsoft Studios. D&D Wiki neither claims nor implies any rights to Halo copyrights, trademarks, or logos, nor any owned by Microsoft Studios. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Home of user-generated,
homebrew pages!