Sentinel (D20 Modern Creature)
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Sentinel[edit]
Size/Type: | Tiny Construct |
---|---|
Hit Dice: | 6D10 (33 hp) |
Initiative: | +2 |
Speed: | Fly (perfect) 20ft |
Armor Class: | 20, touch 14, flat-footed 18 |
Base Attack/Grapple: | +4/— |
Attack: | +6 Ranged Sentinel Beam (2D12) |
Full Attack: | +6 Ranged Sentinel Beam (2D12) |
Space/Reach: | 1 1/2ft/0ft |
Special Attacks: | — |
Special Qualities: | — |
Saves: | Fort +2, Ref +4, Will +2 |
Abilities: | Str —, Dex 14, Con —, Int 10, Wis 10, Cha — |
Skills: | — |
Feats: | — |
Environment: | forerunner installations |
Organization: | single or squad (2-12) |
Challenge Rating: | 2 |
Treasure: | — |
Alignment: | Neutral |
Advancement: | 7-10 HD (Tiny) |
Level Adjustment: | — |
See this page for background information.
Mainly found guarding forerunner installations, they attack any and all intruders that stumble upon their patrol routes. They attack the flood much more often than standard targets. Their emp burst is known for shredding shields to pieces for a short while by disabling crucial components, making ranged attacks against them standard procedure
Combat[edit]
EMP Burst (Ex): When a Sentinel or Sentinel Major is destroyed, it emits an EMP burst, reducing all Energy Shield within 10ft to 0 Hit Points.
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