Sentinel (D20 Modern Creature)

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Sentinel[edit]

A Sentinel.
Size/Type: Tiny Construct
Hit Dice: 6D10 (33 hp)
Initiative: +2
Speed: Fly (perfect) 20ft
Armor Class: 20, touch 14, flat-footed 18
Base Attack/Grapple: +4/—
Attack: +6 Ranged Sentinel Beam (2D12)
Full Attack: +6 Ranged Sentinel Beam (2D12)
Space/Reach: 1 1/2ft/0ft
Special Attacks:
Special Qualities:
Saves: Fort +2, Ref +4, Will +2
Abilities: Str —, Dex 14, Con —, Int 10, Wis 10, Cha
Skills:
Feats:
Environment: forerunner installations
Organization: single or squad (2-12)
Challenge Rating: 2
Treasure:
Alignment: Neutral
Advancement: 7-10 HD (Tiny)
Level Adjustment:


See this page for background information.

Mainly found guarding forerunner installations, they attack any and all intruders that stumble upon their patrol routes. They attack the flood much more often than standard targets. Their emp burst is known for shredding shields to pieces for a short while by disabling crucial components, making ranged attacks against them standard procedure

Combat[edit]

EMP Burst (Ex): When a Sentinel or Sentinel Major is destroyed, it emits an EMP burst, reducing all Energy Shield within 10ft to 0 Hit Points.



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