Sentinel, Major (D20 Modern Creature)
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Sentinel[edit]
Size/Type: | Tiny Construct |
---|---|
Hit Dice: | 6D10 (33 hp) |
Initiative: | +2 |
Speed: | Fly (perfect) 20ft |
Armor Class: | 20, touch 14, flat-footed 18 |
Base Attack/Grapple: | +4/— |
Attack: | +6 Ranged Major Sentinel Beam (3D12) |
Full Attack: | + Ranged Major Sentinel Beam (3D12) |
Space/Reach: | 1 1/2ft/0ft |
Special Attacks: | — |
Special Qualities: | Energy Shielding 22/6, EMP burst |
Saves: | Fort +2, Ref +4, Will +2 |
Abilities: | Str —, Dex 14, Con —, Int 10, Wis 10, Cha — |
Skills: | — |
Feats: | — |
Environment: | forerunner installations |
Organization: | single or squad (2-12) |
Challenge Rating: | 4 |
Treasure: | — |
Alignment: | Neutral |
Advancement: | 7-10 HD (Tiny) |
Level Adjustment: | — |
See this page for background information.
Combat[edit]
EMP Burst (Ex): When a Sentinel or Sentinel Major is destroyed, it emits an EMP burst, reducing all Energy Shield within 10ft to 0 Hit Points.
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