Sentinel, Major (D20 Modern Creature)

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A Sentinel.
Size/Type: Tiny Construct
Hit Dice: 6D10 (33 hp)
Initiative: +2
Speed: Fly (perfect) 20ft
Armor Class: 20, touch 14, flat-footed 18
Base Attack/Grapple: +4/—
Attack: +6 Ranged Major Sentinel Beam (3D12)
Full Attack: + Ranged Major Sentinel Beam (3D12)
Space/Reach: 1 1/2ft/0ft
Special Attacks:
Special Qualities: Energy Shielding 22/6, EMP burst
Saves: Fort +2, Ref +4, Will +2
Abilities: Str —, Dex 14, Con —, Int 10, Wis 10, Cha
Environment: forerunner installations
Organization: single or squad (2-12)
Challenge Rating: 4
Alignment: Neutral
Advancement: 7-10 HD (Tiny)
Level Adjustment:

See this page for background information.


EMP Burst (Ex): When a Sentinel or Sentinel Major is destroyed, it emits an EMP burst, reducing all Energy Shield within 10ft to 0 Hit Points.

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