Sense Life (3.5e Spell)
Divination | |
Level: | Bnd 1, Clr 1, Drd 1, Sor/Wiz 1 |
---|---|
Components: | V,S |
Casting time: | 1 Standard Action |
Range: | 60 ft. |
Area: | Cone-Shaped emanation |
Duration: | Concentration, up to 10 min/level |
Saving Throw: | None |
Spell Resistance: | No |
You can sense the presence or absence of life. The amount of information revealed depends on how long you study a particular area or subject.
1st Round: Presence or Absence of life. The caster can ignore plant or lesser forms of life before receiving information as a free action each round.
2nd Round: Number of living creatures in the area and the power of the most potent life aura present.
If the strongest creature aura’s power is overwhelming (see below), and the HD or level of the aura’s source is at least twice your character level, you are stunned for 1 round and the spell ends.
3rd Round: The power and location of each aura. If an aura is outside your line of sight (but within the spells area), then you discern its direction but not its exact location.
Aura Power: A life aura's power depends on the type and size of the being that you are detecting and it's HD; see the accompanying table. If the aura falls into more than one strength category, the spell indicates the stronger of the two.
Aura Power | ||||
---|---|---|---|---|
Creature/Object | Faint | Moderate | Strong | Overwhelming |
Plants and Small animals (Smaller than a Fox) (HD) | 15 or lower | 16-20 | 21 and higher | ————————1 |
Medium animals (Wolves, Bears, Etc.), dire animals, and small or smaller humanoids and monsters (HD) | 10 or lower | 11–15 | 16–25 | 26 or higher |
Large animals (Gorillas, Wyverns, etc.), large and medium humanoids and monsters, and small or smaller dragons (HD) | 5 or lower | 6–10 | 11–20 | 21 or higher |
Huge or larger humanoids and monsters, and Medium or larger dragons (HD) | 1 | 2–5 | 6–15 | 16 or higher |
1 Plants and Small Animals never have an Overwhelming Aura. |
Each round, you can turn to sense life in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells → Binder
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells → Cleric
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells → Druid
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells → Sorcerer/Wizard