Self Item (3.5e Feat)

From D&D Wiki
Jump to navigation Jump to search
This material is published under the OGL 1.0a.


Self Item [Magical]

You may create items with powers linked to you.
Prerequisite: Any craft permanent item feat such as Craft Rod, Craft Wondrous Item or Forge Ring
Benefit: A magic item created with one of the prerequisite feats can be made as a Self Item. In this case, the XP cost for the item is reduced to 75% of normal (rounded up to the nearest whole number), but the item will work only for its creator. If somebody other than the item’s creator attempts to use it, the item is completely inert. If the item is ever destroyed, the creator will lose XP equal to full, normal XP cost to make the item; this can cause the creator to lose a level of experience. Charged items cannot be made using this feat.
Special: In campaigns using Psionics this feat can also be used in the creation of non-charged psionic items.
--
Author: Michael J. Kletch © Michael J. Kletch 2000   This feat is from the NBoF, please see NBoF Credits.
Revised by the Netbook of Feats Review Board
NBoF Balance Rating (0 to 5 Scale)
Overall Purp Pow Port Comp Rule
3.56 3.30 3.60 4.00 3.60 3.30

Back to Main Page3.5e HomebrewCharacter OptionsFeatsMagical Feats Padlock.png This page is protected from editing because it is distributed under the OGL. Please discuss possible problems or changes on the talk page.

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is a NBoF Feat. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains NBoF material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.