Self Item (3.5e Feat)
Jump to navigation
Jump to search
This material is published under the OGL 1.0a. |
Self Item [Magical]
You may create items with powers linked to you.
Benefit: A magic item created with one of the prerequisite feats can be made as a Self Item. In this case, the XP cost for the item is reduced to 75% of normal (rounded up to the nearest whole number), but the item will work only for its creator. If somebody other than the item’s creator attempts to use it, the item is completely inert. If the item is ever destroyed, the creator will lose XP equal to full, normal XP cost to make the item; this can cause the creator to lose a level of experience. Charged items cannot be made using this feat.
Special: In campaigns using Psionics this feat can also be used in the creation of non-charged psionic items.
- --
- Author: Michael J. Kletch © Michael J. Kletch 2000 This feat is from the NBoF, please see NBoF Credits.
- Revised by the Netbook of Feats Review Board
Overall | Purp | Pow | Port | Comp | Rule |
---|---|---|---|---|---|
3.56 | 3.30 | 3.60 | 4.00 | 3.60 | 3.30 |
Back to Main Page → 3.5e Homebrew → Character Options → Feats → Magical Feats This page is protected from editing because it is distributed under the OGL. Please discuss possible problems or changes on the talk page.