Secret Guardian of the Sacred Flame (3.5e Prestige Class)
Secret Guardian of the Sacred Flame[edit]
“ | ....You dare misuse fire?. | ” |
The Secret Guardian of the Flame is someone who has been passed the flame unknowingly, gaining an entity of sorts to help them out along the way. The Guardian keeps the flame until he or she permanently dies and there can only be one in the world. They are completely chosen for this by the gods.
Becoming a Secret Guardian of the Sacred Flame[edit]
Alignment: | Any neutral. Because all flame does not bend to the will of a good person or a bad person, it is merely neutral. |
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Feats: | Pyro, |
Special: | Must know five different spells with fire in them and must have immunity to all fire. Must dig a pit that is big enough for the character to sit in and must fill it with lava while surrounding the pit with fire before sitting in the lava nude for about three hours. |
Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +1 | +0 | +2 | +0 | Sacred Flame, Fire Elemental Cohort | ||||||||||||||||||||||||||||||||||||
2nd | +2 | +0 | +3 | +0 | Bonus Feat | ||||||||||||||||||||||||||||||||||||
3rd | +3 | +1 | +3 | +1 | Complete Purity, Little Fire Starter | ||||||||||||||||||||||||||||||||||||
4th | +4 | +1 | +4 | +1 | Bonus Feat | ||||||||||||||||||||||||||||||||||||
5th | +5 | +1 | +4 | +1 | Primal Elemental Shape | ||||||||||||||||||||||||||||||||||||
6th | +6 | +2 | +5 | +2 | Bonus Feat | ||||||||||||||||||||||||||||||||||||
7th | +7 | +2 | +5 | +2 | Bonus Feat | ||||||||||||||||||||||||||||||||||||
8th | +8 | +2 | +6 | +2 | Bonus Feat | ||||||||||||||||||||||||||||||||||||
9th | +9 | +3 | +6 | +3 | Bonus Feat | ||||||||||||||||||||||||||||||||||||
10th | +10 | +3 | +7 | +3 | The Choosing | ||||||||||||||||||||||||||||||||||||
Class Skills (4 + Int modifier per level) |
Class Features[edit]
All of the following are class features of the Secret Guardian of the Sacred Flame.
Fire Elemental Cohort (Ex): At first level, the Guardian is given a fire elemental, but not just any, it is an Elder Fire Elemental who has been reduced in height to eight feet tall, this does not change anything that the Elder Fire Elemental gets and it lives as long as the Guardian lives. The Cohort gets all of the Guardian's stats with a +10 to each one. It may not take any classes for it has all of the Guardian's abilities, feats, caster level, etc. It stays on level with Guardian. The cohort first appears in front of the Guardian when he enters the class, kneeling before the Guardian and reciting a vow to serve him.
Sacred Flame (Ex): The sacred flame is something that is a mixture between all type, it is huge in size and glows black, white, red, orange, purple and blue. The flame is warm to the touch of the Guardian but really harmful to those who attempt to touch it when it's out. When the character first enters the class, no matter what they're doing, the Guardian's body is shining brightly and suddenly the area around the new Guardian becomes extremely hot, anyone a twenty-foot reach around the Guardian will become fatigue no matter what, this by-passes all immunity to becoming fatigue . And then suddenly the Guardian falls to his knees. This ability is at will and does 10d12 points of pure fire damage, the damage die goes up for every level that the Guardian is in.
Complete Purity (Ex): At third level, the Guardian becomes completely pure of heart and soul, no matter how odd their actions might be, but they always have to be done for the side that they are fighting for.
Little Fire Starter (Su): The Guardian is now able, as a standard action,to light small flammable objects such as candles, lamps, or kindling, simply by touching them. The objects they may light on fire may be on large objects at 5th level and then huge objects at 10th
Primal Elemental Shape (Su): At 5th level, a Guardian can now become the most powerful represntation of his element. Once per day, as a free action, a Guardian can now become a primal elemental of his type. He keeps all of his mental ability scores. This ability is free for 1 round, but by the beginning of the second round, the Guardian must make a DC 10 will save. The DC for the save increases by 5 for every round the Guardian keeps it. If the Guardian ever fails the will save, he loses the form and is ehausted. The bender can chose to end the form at any time as a free action. By the end of this class, the Guardian may stay out wis mod x 5 as this shape. This shape is to protect his allies and to protect the flame that dwells within the Guardian.
The Choosing (Ex): Because all that he has done to protect his allies and the flame within, the Guardian may choose one thing he wants the most hand may have to do someone a favor in order to get it. However, it is up to the DM on what the Guardian is allowed to have and not allowed to have
Campaign Information[edit]
Playing a Secret Guardian of the Sacred Flame[edit]
Combat: The Secret Guardian of the Sacred Flame is extremely possessive when it comes to fire and tends to show it in battle, where they tend to go a little fire nuts and try to light things on fire when he can.
Advancement:
Resources: Well, sense there is only one Guardian, they don't have a lot of resources to go by at all when it comes to finding things out about others and the like, but their Fire Elemetal is suppose to be there to help them in any way possible.
Secret Guardian of the Sacred Flame in the World[edit]
NPC Reactions: People usually disregards the Guardian, always thinking that they aren't full of potential, when in fact, they are. When an NPC first meets a Guardian, they can't help but question them due to the fact that they have an elemental following them around.
Secret Guardian of the Sacred Flame Lore[edit]
Characters with ranks in Knowledge (Arcane) or Knowledge (The planes) can research the Secret Guardian of the Sacred Flame to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC | Result |
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11 | A Guardian may light small, large and huge objects a flame by simply touching them. |
16 | The name of the Guardian, current residence, names of allies, families, what groups they're in, and names of friends. |
21 | That the Guardian is able to become a Primal Elemental. |
26 | What the Guardian is and what exactly they are protecting. |
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