Second Wife (5e Creature)

From D&D Wiki

Jump to: navigation, search
600px-Ambox wikify.svg.png This page is not formatted correctly. Reason: Missing {{Copyright Disclaimer}} (Demon Slayer?).


You can help D&D Wiki by improving the formatting on this page. When the formatting has been changed so that this template is no longer applicable please remove this template. If you do not understand D&D Wiki's formatting standards please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing formatting help

Second Wife[edit]

Medium humanoid (human), neutral


Armor Class 16 (Demon Slayer Corps Uniform)
Hit Points 78 (12d8 + 24)
Speed 40


STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 14 (+2) 12 (+1) 16 (+3) 10 (+0)

Saving Throws Dex +5, Con +5
Skills Acrobatics +5, History +4, Insight +6, Investigation +4, Medicine +6, Nature +4, Perception +6, Sleight of Hand +5, Stealth +5
Proficiency Bonus +3
Damage Resistances Poison
Senses passive Perception 19
Languages
Challenge 13 (10,000 XP)


Second of Three. While you may not have come in first you are most definitely not last, coming with a spiteful personality you find it hard to express emotions the correct way and find yourself making others uncomfortable, while within 30 ft of a creature that your shinobi companion deems an enemy they will receive a debuff in the form of -2 to their attack rolls and damage rolls.

Tool Manufacturer. You have a deep understanding of tools and all the unorthodox ways on how to make them operate to their max compacity, on a short or long rest you may inspect and make small adjustments to fellow shinobi's tools, being able to modify them to add blinding capabilities to the bombs. If a demon were to be struck with a bomb it must make a constitution saving throw on a failure they will become blinded until the start of your next turn, remaking its save at the start of their turn. On a success nothing changes and they will take the normal bomb damage. As a bonus action, you may share your supply of tools with nearby slayers/shinobi, equipping them with your modified bombs which can be used as a bonus action. After sharing your tools you lose access to using them for actual combat until the next long rest.

ACTIONS

Kunai Throw. Ranged Weapon Attack: +8 to hit, reach 30/60 ft., one target. Hit: 9 (1d8 + 4) Piercing Damage.

Flash Bomb. As an action you may toss out a modified anti-demon bomb, forcing every creature in a 20 ft circle to make a dexterity saving throw (DC 17) on a failure they become blinded for 1 turn and on a success they can shut their eyes and avoid the blinding flash of light.

Pipe Bomb. As an action you may toss out yet another one of your modified tools, this tool is designed for dealing with large groups of demons or enemies, when this device is thrown it primes it's ignition forcing every creature in a 30 ft circle to make Constitution saving throw (DC 17), on a failure they take 3d8 piercing damage and on a success they receive half damage.

REACTIONS

Smoke Bomb As a reaction to being the target for an attack you may covertly ignite a smoke bomb giving the incoming attack roll disadvantage or in the case of a saving throw giving you advantage for that saving throw only.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: