Scumbrella (5e Creature)
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Scumbrella[edit]
Medium monstrosity, unaligned Armor Class 14 (natural armor)
Saving Throws Dex +7 Keen Sight. The scumbrella has advantage on Wisdom (Perception) checks that rely on sight. Nimble Maneuver. The scumbrella can take the Disengage or Dash action as a bonus action on each of its turns. ACTIONSAcid Rain. The scumbrella releases acid in a 10-foot-radius 50-foot-high cylinder beneath itself. Each creature in this area must make a DC 14 Dexterity saving throw, taking 15 (6d4) acid damage and another 7 (3d4) acid damage at the end of its next turn on a failed save. On a successful save, a creature takes half the initial damage and no damage at the end of its next turn. Electroshock. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 22 (4d10) lightning damage.
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With an incredibly lightweight structure, natural biochemical buoyancy and precise control of its own electromagnetic field, scumbrella can hover indefinitely or rocket through the air as it pleases, often drifting miles in the sky until its powerful vision identifies an enticing meal. Due to its fragility, it prefers to attack from a safe distance by raining its black, burning acid down upon its prey, descending once the victim has ceased moving and employing its bony, hollow proboscis to feed on the subsequent stew of boiled bodily fluids. If attacked, it can release an electrical shock by physical contact, but will typically make an effort to avoid such proximity to a potential threat. Scumbrella are not only fast and deadly killers, but their heightened awareness makes them exceptional at information gathering, tracking, and problem solving. They are also by necessity extremely sensitive to weather patterns. Variant: Painy Day ScumbrellaSome scumbrella have learnt a more refined and deadly way of utilizing their acidic secretions and electricity in tandem. They have the following action. |
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