Scribe (5e Class)

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Scribe[edit]

Chronicler of the Gods[edit]

Scribes hold an indirect relationship with the deities they are connected to. Their place is to chronicle the events and deeds of the gods, and to copy such holy scripture to spread it from one place to another.

Creating a Scribe[edit]


Quick Build

You can make a Scribe quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Constitution or Dexterity. Second, choose the Acolyte or Sage background. Third, choose <!-elaborate on equipment choices->

Class Features

As a Scribe you gain the following class features.

Hit Points

Hit Dice: 1d8 per Scribe level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Scribe level after 1st

Proficiencies

Armor: None
Weapons: Simple weapons
Tools: Calligrapher's tools
Saving Throws: Intelligence, Wisdom
Skills: Choose two from History, Medicine, Nature, Performance, Persuasion, and Religion

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • Any simple weapon
  • (a) leather armor or (b) padded armor
  • A holy symbol
  • (a) Scholar's pack or (b) Priest's pack or (c) Explorer's pack
  • If you are using starting wealth, you have 5d4 x 10 gp in funds.

Table: The Scribe

Level Proficiency
Bonus
Features Cantrips Known —Spell Slots per Spell Level—
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +2 Spellcasting 3 2
2nd +2 <!-Class Feature2-> 3 3
3rd +2 <!-Class Feature3-> 3 4 2
4th +2 Ability Score Improvement 4 4 3
5th +3 4 4 3 2
6th +3 4 4 3 3
7th +3 4 4 3 3 1
8th +3 Ability Score Improvement 4 4 3 3 2
9th +4 4 4 3 3 3 1
10th +4 5 4 3 3 3 2
11th +4 5 4 3 3 3 2 1
12th +4 Ability Score Improvement 5 4 3 3 3 2 1
13th +5 5 4 3 3 3 2 1 1
14th +5 5 4 3 3 3 2 1 1
15th +5 5 4 3 3 3 2 1 1 1
16th +5 Ability Score Improvement 5 4 3 3 3 2 1 1 1
17th +6 5 4 3 3 3 2 1 1 1 1
18th +6 5 4 3 3 3 3 1 1 1 1
19th +6 Ability Score Improvement 5 4 3 3 3 3 2 1 1 1
20th +6 5 4 3 3 3 3 2 2 1 1

Spellcasting[edit]

Cantrips

At 1st level, you know three cantrips from the scribe's spell list. You learn additional scribe cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Scribe table.

Lectionary

At 1st level, you have a lectionary containing six 1st-level scribe spells of your choice. Your lectionary is the repository of the scribe spells you know, except your cantrips, which are fixed in your mind.

Preparing and Casting Spells

The Scribe table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

You prepare the list of scribe spells that are available for you to cast, choosing from the scribe spell list. When you do so, choose a number of scribe spells equal to your Wisdom modifier + your scribe level (minimum of one spell). The spells must be of a level for which you have spell slots.

For example, if you are a 3rd-level scribe, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.

Spellcasting Ability

Wisdom is your spellcasting ability for your scribe spells. The power of your spells comes from your recitation of the divine scriptures you collect. You use your Wisdom whenever a scribe spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a scribe spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

Ritual Casting

You can cast a scribe spell as a ritual if that spell has the ritual tag and you have the spell prepared.

Spellcasting Focus

You can use a holy symbol (see “Equipment”) as a spellcasting focus for your scribe spells.

Scripture Domain[edit]

At 3rd level, you chose a divine domain to specialize your study in. Choose between one of the divine domains detailed at the end of the class description. Your choice grants you features at 3rd level, and again at 6th, 10th, and 14th level.

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->


<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

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<!-Class Feature->

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<!-Class Option 2->[edit]

<!-Introduce this subclass here->

<!-Class Feature->

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Scribe Spell List[edit]

Design Note: Befitting a spellbook caster, the scribe's spell list is enourmously expansive compared to other classes. However, the most potent spells in the scribe's arsenal are limited to the expansions offered by its subclass choices.


You can learn spells from the Scribe spell list when levelling up or transcribing spells into your lectionary. You may also learn additional spells depending upon your subclass.

Cantrips

dancing lights, guidance, light, message, minor illusion, poison spray, prestidigitation, ray of frost, resistance, sacred flame, shocking grasp, spare the dying, thaumaturgy,

1st Level

alarm, bane, bless, burning hands, command, comprehend languages, create or destroy water, detect evil and good, detect magic, detect poison and disease, disguise self, guiding bolt, healing word, protection from evil and good, purify food and drink, sanctuary, shield of faith, unseen servant

2nd Level

aid, arcane lock, arcanist's magic aura, barkskin, darkvision, flaming sphere, hold person, invisibility, lesser restoration, misty step, protection from poison, see invisibility, scorching ray, spike growth, spiritual weapon, suggestion, zone of truth

3rd Level

bestow curse, dispel magic, fear, glyph of warding, lightning bolt, mass healing word, magic circle, major image, remove curse, sending, slow, spirit guardians, tongues, water breathing, water walk, wind wall

4th Level

banishment, death ward, dimension door, freedom of movement, giant insect, ice storm, aid, polymorph, wall of fire

5th Level

dispel evil and good, dream, geas, flame strike, insect plague, legend lore, modify memory, raise dead,

6th Level

find the path, flesh to stone, guards and wards, mass suggestion, wall of ice, word of recall

7th Level

conjure celestial, divine word, etherealness, plane shift, resurrection, symbol, sequester

8th Level

demiplane, glibness, mind blank, power word stun

9th Level

astral projection, wish

Your Lectionary[edit]

The spells that you add to your lectionary as you gain levels reflect the divine research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the events whose stories you chronicle. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil scribe's chest, for example, or in a dusty tome in an ancient library.

Copying a Spell into the Lectionary. When you find a scribe spell of 1st level or higher, you can add it to your Lectionary if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

Copying that spell into your lectionary involves understanding the tale that the the spell describes, then deciphering the unique system of notation used by the scribe who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your lectionary using your own notation.

For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

Replacing the Lectionary. You can copy a spell from your own lectionary into another book—for example, if you want to make a backup copy of your lectionary. This is just like copying a new spell into your lectionary, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

If you lose your lectionary, you can use the same procedure to transcribe the spells that you have prepared into a new lectionary. Filling out the remainder of your lectionary requires you to find new spells to do so, as normal. For this reason, many scribes keep backup lectionaries in a safe place.

The Lectionary's Appearance. Your lectionary is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous lectionary in a mishap.

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the scribe class, you must meet these prerequisites: Wisdom 13 or higher

Proficiencies. When you multiclass into the scribe class, you gain the following proficiencies: Calligrapher's tools, Medicine, Religion

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