Scorporilla
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Scorporilla[edit]
Large fey, chaotic neutral Armor Class 15 (natural armor)
Proficiency Bonus +2 Arthropodic Mind. The scorporilla has advantage on saving throws against being charmed, paralysed or stunned. ACTIONSMultiattack. The scorporilla makes two beast grip attacks. Beast Grip. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorporilla has two hands, each of which can grapple only one target. Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one. BONUS ACTIONSAggressive. The Scorporilla moves up to its speed toward a hostile creature that it can see.
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Scorporillas are dangerous predators of the feywild, fiercely defending their hunting grounds from much larger predators with the use of their deadly venom. As a wild hybrid of scorpion and gorilla, this creature combines cold calculation with primal strength. |
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