Scorporilla

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Scorporilla[edit]

Large fey, chaotic neutral


Armor Class 15 (natural armor)
Hit Points 80 (7d10 + 42)
Speed 40 ft.


STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 22 (+6) 8 (-1) 12 (+1) 8 (-1)

Proficiency Bonus +2
Senses darkvision 60 ft., passive Perception 11
Languages
Challenge 4 (1,100 XP)


Arthropodic Mind. The scorporilla has advantage on saving throws against being charmed, paralysed or stunned.

ACTIONS

Multiattack. The scorporilla makes two beast grip attacks.

Beast Grip. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorporilla has two hands, each of which can grapple only one target.

Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.

BONUS ACTIONS

Aggressive. The Scorporilla moves up to its speed toward a hostile creature that it can see.


Scorporillas are dangerous predators of the feywild, fiercely defending their hunting grounds from much larger predators with the use of their deadly venom. As a wild hybrid of scorpion and gorilla, this creature combines cold calculation with primal strength.

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