Scorporilla (5e Creature)
Scorporilla[edit]
Large monstrosity, chaotic neutral Armor Class 15 (natural armor)
Proficiency Bonus +2 Arthropodic Mind. The scorporilla has advantage on saving throws against being charmed. ACTIONSMultiattack. The scorporilla makes two attacks with its fists. Fist. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 12). The scorporilla has two hands, each of which can grapple only one target. Sting. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 9 (1d10 + 4) piercing damage and the target must make a DC 16 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one. BONUS ACTIONSAggressive. The scorporilla moves up to its speed toward a hostile creature that it can see.
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Scorporillas are dangerous predators which stalk harsh deserts, fiercely defending their hunting grounds from much larger predators with the use of their deadly venom. As a wild hybrid of scorpion and gorilla, this creature combines a cold, calculating mind with a savage, primal strength. Arthropodic Mind These creatures are solitary hunters which stalk the desert, intelligent but incapable of being tamed nor of domesticated, as they will continue to fight aggressively even in captivity. Usually however, scorporillas are intelligent enough to avoid this fate, as they can recognize when they are being overwhelmed. Instead of taking on large groups, scorporillas prefer to attack lone travelers or vulnerable members of the party, taking hold of them with their giant hands and stinging them before dragging them to some remote region of the desert to be eaten. Scorporilla Nest Scorporillas do not live in troops like gorillas, but instead liv their adult lives as solitary predators, though they do spawn by the dozens within dark desert caves, feeding on hapless explorers that stumble upon their nesting grounds. |
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