Scorporilla (5e Creature)
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Scorporilla[edit]
Large fey, chaotic neutral Armor Class 15 (natural armor)
Proficiency Bonus +3 Arthropodic Mind. The scorporilla has advantage on saving throws against being charmed. ACTIONSMultiattack. The scorporilla makes two attacks with its fists. Fist. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 12). The scorporilla has two hands, each of which can grapple only one target. Sting. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 11 (1d10 + 4) piercing damage, and the target must make a DC 16 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one. BONUS ACTIONSAggressive. The scorporilla moves up to its speed toward a hostile creature that it can see.
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Scorporillas are dangerous predators of the Feywild, fiercely defending their hunting grounds from much larger predators with the use of their deadly venom. As a wild hybrid of scorpion and gorilla, this creature combines cold, calculating mind with a savage, primal strength. |
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