Scorpius Rex (5e Creature)
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Scorpius Rex[edit]
Large beast, unaligned Armor Class 16 (natural armor)
Saving Throws Dex +8 Keen Smell. The scorpius has advantage on Wisdom (Perception) checks that rely on smell. Pounce. If the scorpius moves at least 30 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the scorpius can make one bite attack against it as a bonus action. ACTIONSMultiattack: The scorpius makes two claw attacks or one claw and one bite. Bite. Melee Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 6) piercing damage. Claw. Melee Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 6) slashing damage. Quill Smack. Melee Attack: +8 to hit, reach 10 ft., multiple targets. Hit: 16 (2d10 + 6) bludgeoning damage. Target must succeed a DC 16 Dexterity saving throw or take 4 (1d6) piercing damage and 18 (3d12) poison damage. BONUS ACTIONSShadow Stealth. While in dim light or darkness, the scorpius takes the Hide action.
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The Scorpius Rex is truly one ugly looking creature, so ugly that even their own mothers don't love them. But what makes the Scorpius a truly terrifying creature is not its ugliness, but rather its ability to remain unseen right up until the moment of attack. As the amalgamation of various dinosaurs dna, these beasts developed an intelligent and cunning mind that makes them a terrifying predator to face in the wild. Predatory Sense The Scorpius is unable to be fooled by the darkness of night or disguises, as it can track its prey's through their scent, and sense their target's heat signature when otherwise they might elude their typical sight. Toxic Quills The Scorpius packs a nasty surprise if its prey does survive its initial attack, for along its spine and tail are quills containing a deadly neurotoxin which proves fatal in humans if not treated with medical expertise. Larger creatures with tougher skin seem to fare better against the toxin, especially Sinoceratops, which seems to only get sleepy when envenomated, and can be cured if the spines are merely removed. |
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