Scorn-Fluke (5e Creature)

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Scorn-Fluke[edit]

Gargantuan aberration, chaotic evil


Armor Class 18 (natural armor)
Hit Points 275 (19d20 + 76)
Speed 10 ft., swim 50 ft.


STR DEX CON INT WIS CHA
17 (+3) 11 (+0) 18 (+4) 22 (+6) 25 (+7) 8 (-1)

Saving Throws Con +10, Cha +5
Skills Arcana +12, Perception +13
Proficiency Bonus +6
Damage Immunities psychic
Condition Immunities frightened
Senses truesight 120 ft., passive Perception 23
Languages Correspondence, Deep Speech
Challenge 17 (18,000 XP)


Amphibious. The scorn-fluke can breathe air and water.

Correspondence Casting. When creature is damaged by a spell the scorn-fluke casts, it must make a Wisdom saving throw, the DC of which is 10 + the damage taken. On a failed save, it becomes frightened until the end of its next turn. Creatures which speak Correspondence make this save with advantage.

Irrigo Core. If a creature attempts to target the scorn-fluke with any effect that would sense its emotions, read its thoughts, or inflict the charmed condition, that creature must successfully make a DC 17 Intelligence saving throw or take 11 (2d10) psychic damage and have the effect fail.

Innate Spellcasting. The scorn-fluke's innate spellcasting ability is Wisdom (spell save DC 18). The scorn-fluke can innately cast the following spells, requiring no material components:

At will: detect thoughts, delayed blast fireball, fly
3/day: dominate monster
1/day each: foresight, incendiary cloud

Spines. A creature which touches the scorn-fluke must make a DC 18 Dexterity saving throw, taking 14 (4d6) piercing damage plus 11 (2d10) psychic damage on a failed save, or half as much damage on a success.

ACTIONS

Ram. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 25 (5d8 + 3) bludgeoning damage.

Searing Revelation. Each creature within 90 feet of the scorn-fluke which can hear it takes 22 (4d10) psychic damage plus 14 (4d6) fire damage and muse make a DC 18 Wisdom saving throw, becoming frightened for 1 minute on a failed save. A creature frightened this way remakes the saving throw at the end of each of its turns, taking 11 (2d10) psychic damage on a failed save or ending the effect on itself on a success. Objects within this radius which are not being held or worn take 14 (4d6) fire damage and are ignited, if flammable.


Scorn-flukes are vast, spiky sky-anemones whose spines and pulpy cores are decorated by ritual scarification. They are the raving outcast-prophets of their kind, typically furious, and speak fiery, destructive syllables in the tongue of heaven. Scorn-flukes use their vast spines, thick as steel beams, to reap souls for the knowledge they might contain, searching for someone, somewhere, who has a clue to Axile's location. Even compared to its fellow lorn-flukes, a scorn-fluke is consumed with regret: the desperate search it cannot complete; its fear that the search is impossible and will never end; the jagged, excruciating recollections of being outcast; and the certainty that only the outcast have a chance of success.

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