Scolipede (5e Creature)

From D&D Wiki
Jump to navigation Jump to search
FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Pokémon franchise, and/or include content directly affiliated with and/or owned by Creatures Inc., Game Freak, and Nintendo. D&D Wiki neither claims nor implies any rights to Pokémon copyrights, trademarks, or logos, nor any owned by Creatures Inc., Game Freak, and Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Scolipede[edit]

Large monstrosity, any alignment


Armor Class 16 (natural armor)
Hit Points 170 (20d10 + 60)
Speed 90 ft.


STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 16 (+3) 14 (+2) 14 (+2) 12 (+1)

Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 11
Languages Terran, understands Common but can't speak it
Challenge 6 (2,300 XP)


Speed Boost. The scolipede's initiative count increases by 2 each turn it's in combat.

Swarm. While it has 50 hit points or fewer, the scolipede has advantage on attack rolls. In addition, it deals an extra 7 (2d6) damage to any target it hits with a melee attack.

Charge. If the scolipede moves at least 20 feet straight toward a target and then hits it with a Poison Jab attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage.

ACTIONS

Poison Jab. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage plus 10 (3d6) poison damage.

REACTIONS

Poison Point. If a creature hits the whirlipede with a melee attack, it can use its reaction to force the creature to succeed on a DC 14 Constitution saving throw or be poisoned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. If the saving throw is successful or the effect ends for the target, it is immune to the Whirlipede's Poison Point for 24 hours.


Back to Main Page5e HomebrewCreatures