Scimitar of Spellthief (3.5e Equipment)

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Scimitar of Spellthief: This special scimitar was supposedly forged by a trickster rogue getting a duo of dwarves drunk and convincing them to forge a weapon of mass destruction... A Scimitar made of the trifecta of steel, able to steal spells right out of the air... Gotta love Rogues I suppose... but anyway

Abilities: The Scimitar has 50 charges. If the charges exceed the limit, the scimitar explodes. Whenever this weapon comes in contact with magic it can do a few things:

  • Spend 1 charge to nullify it. +2 charges per spell slot above 1st lvl.
  • Absorb the spell and gain charges, math is imminently above.
  • Absorb the spell and cast it back at your opponent. Cost's the same as option one -1 minimum of 0. (Any spell cast this way follow the rules of the rulebook. When a spell is caster-centered the scimitar is the caster.)
  • Absorb the spell and manipulate it (Catch a fireball and then enchant your blade with fire.) Any spell manipulated this way lasts for 1d6 + The original spell's spell slot level.
  • If the scimitar breaks an enchanted weapon, it gain's the enchantment for 1d6 turns.

The scimitar's effectiveness doesn't stop at its enchantment. As stated above its made of three materials

  • Adamantine
  • Cold Iron
  • Steel

This weapon is treated as a +3 Adamantine Scimitar on most enemies, a +3 Cold Steel Scimitar on Fey enemies, and steel for the purposes of silver sheen and similar effects.

Note: if the weapon is under the effects of silver sheen or similar effects the scimitar can only affect spells of 4th lvl or lower.
Weak All schools; CL 20; Weight: 3.5


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