Scimitar of Spellthief (3.5e Equipment)
From D&D Wiki
Scimitar of Spellthief: This special scimitar was supposedly forged by a trickster rogue getting a duo of dwarves drunk and convincing them to forge a weapon of mass destruction... A Scimitar made of the trifecta of steel, able to steal spells right out of the air... Gotta love Rogues I suppose... but anyway
Abilities: The Scimitar has 50 charges. If the charges exceed the limit, the scimitar explodes. Whenever this weapon comes in contact with magic it can do a few things:
- Spend 1 charge to nullify it. +2 charges per spell slot above 1st lvl.
- Absorb the spell and gain charges, math is imminently above.
- Absorb the spell and cast it back at your opponent. Cost's the same as option one -1 minimum of 0. (Any spell cast this way follow the rules of the rulebook. When a spell is caster-centered the scimitar is the caster.)
- Absorb the spell and manipulate it (Catch a fireball and then enchant your blade with fire.) Any spell manipulated this way lasts for 1d6 + The original spell's spell slot level.
- If the scimitar breaks an enchanted weapon, it gain's the enchantment for 1d6 turns.
The scimitar's effectiveness doesn't stop at its enchantment. As stated above its made of three materials
- Adamantine
- Cold Iron
- Steel
This weapon is treated as a +3 Adamantine Scimitar on most enemies, a +3 Cold Steel Scimitar on Fey enemies, and steel for the purposes of silver sheen and similar effects.
Note: if the weapon is under the effects of silver sheen or similar effects the scimitar can only affect spells of 4th lvl or lower.
Weak All schools; CL 20;
Weight: 3.5
Back to Main Page → 3.5e Homebrew → Equipment → Major Artifacts