School of Mereology (5e Subclass)
School of Mereology[edit]
Wizard Tradition
Occasionally the very source of magic is enough to pique a wizard’s curiosity. These wizards aren’t interested in a particular school of magic, and instead delve into its deeper workings and the parts which make up spells. As a follower of this tradition, you learn to weave together spells of different schools, and gain the ability to manipulate and break down spells formulaically and reassemble them. With these abilities, you become an expert in countering magical effects.
- Formula Mastery
Beginning when you select this school at 2nd level, the gold and time you must spend to copy any spell into your spellbook is as though the spell was of a level two levels lower than it actually is,or, if it from a different class, two levels higher(minimum 1st level).
- Braid Spell
Starting at 2nd level, when you cast a spell you may cast a second spell as part of the same action. The creatures affected by the second spell must be identical to those affected by the first. For example, if one spell has an area of effect and targets multiple creatures, the second spell cannot be one that only targets a single creature. You can use this ability a number of times equal to your Intelligence modifier, otherwise you must finish a short rest before you can use Braid Spell again.
- Capture Spell
At 6th level, when you successfully counter or dispel a spell by means of counterspell or dispel magic, you gain the ability to cast that spell as if you had prepared it. You may only cast this spell if it is of a level for which you have spell slots, and the spell vanishes from your memory when you regain spell slots. This spell is a wizard spell for you.
- Sabotage Spell
At 10th level, when you successfully counter a spell or dispel a magical effect by means of counterspell or dispel magic, you can use the residual energy to power a spell of your own which is cast immediately. The spell must have the same target and can be of a level no higher than one level below the countered effect. For example, if you successfully counter or dispel an enemy’s dominate person spell on an ally, you can immediately cast mage armor on that same ally if you have it prepared, and without the expenditure of a 1st level spell slot. You may use this once before needing a short or long rest to use again.
- Sap Spell
Beginning at 14th level, when you successfully counter or dispel a spell by means of counterspell or dispel magic, you regain a spell slot of the negated spell’s level. You cannot dispel your own spell to regain a spell slot this way. You may use this twice before needing a short or long rest to use again.
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