Scavenger King (5e Creature)

From D&D Wiki
Jump to navigation Jump to search

Scavenger King[edit]

Large beast, unaligned


Armor Class 13
Hit Points 95 (10d10 + 40)
Speed 55 ft.


STR DEX CON INT WIS CHA
19 (+4) 17 (+3) 19 (+4) 2 (-4) 12 (+1) 12 (+1)

Skills Intimidation +9, Perception +5
Senses passive Perception 15
Languages
Challenge 9 (5,000 XP)


Abhorred Stench. Any creature other than a scavenger king that starts its turn within 5 feet of the scavenger kingmust succeed on a DC 16 Constitution saving throw or be poisoned for a minute and stunned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all scavenger kings for 1 hour. Creatures with the Keen Smell trait have disadvantage on the save. Creatures that fail the save have disadvantage on saving throws and checks against being frightened by a scavenger king.

Aggressive. As a bonus action, the cockatrice can move up to its speed toward a hostile creature it can see.

Brave. The cockatrice has advantage on Wisdom saving throws against being frightened.

Ferocious. The cockatrice has advantage on Charisma (Intimidation) checks and adds double its proficiency bonus (included in the calculation).

Endurance Hunter. The cockatrice has advantage on saving throws against exhaustion.

Reckless. At the start of its turn, the cockatrice can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Relentless (Recharges after a Short or Long Rest). If the cockatrice takes 15 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Sure Footed. The cockatrice has advantage on Strength and Dexterity saving throws against being knocked prone.

Spiny Feathers. Any creature within 5 ft of the cockatrice that hits the cockatrice with a melee attack takes x (1d6) piercing damage.

ACTIONS

Multiattack. The cockatrice makes three attacks: one with its bite and two with its claws. If it has a creature grappled in its jaws, it may trade the bite attack for two additional claw attacks.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage. If the target is a Medium or smaller creature, the cockatrice can choose to grappled (escape DC 16) the target and may end the grapple without expending an action or bonus action.

Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

REACTIONS

Unbridled Fury. In response to being hit by a melee attack, the cockatrice can make one melee weapon attack with advantage against the attacker.

By far the largest and most ferocious of the cockatrice dromaeosaurs is the ok'hos, also known as the scavenger king. These are far from common, but they are instantly recognized by their striking display that easily intimidates most fellow predators. Their facial integument resembles entrails, their feathers are quilled to prick any that get too close, and glands in their skin make them smell of death. When these rare beasts jog up to a carcass, all but the king of the Houzie Prairie, the ukatan, will step aside.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Tales of Kaimere franchise, and/or include content directly affiliated with and/or owned by Keenan Taylor. D&D Wiki neither claims nor implies any rights to Tales of Kaimere copyrights, trademarks, or logos, nor any owned by Keenan Taylor. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png