Saproling (5e Creature)
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Saproling[edit]
Small plant, unaligned Armor Class 11 (natural armor)
Damage Vulnerabilities fire Forest Camouflage. Saprolings has advantage on Dexterity (Stealth) checks made to hide in forests, woodlands, or other terrain of abundant foliage. False Appearance. While the Saproling remains motionless, it is indistinguishable from an ordinary plant or dead tree. Pack Tactics Saprolings has advantage on an attack roll against a creature if at least one of the creature's allies is within 5 feet of the creature and the ally isn't incapacitated. Fear of Fire. If the rooter takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn ACTIONSBody Bash. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) Bludgeoning damage. Vine. Melee Weapon Attack: +1 to hit, reach 10 ft., one target. Hit: 1 (1d6 - 2) Bludgeoning damage. Wooden Spikes. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d8 - 2) Piercing damage.
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Saprolings are small plant creatures that are very mobile. They are spawned by various of means, but most of the time, they are summoned and created by powerful fungal mages or druids. They have a multitude of shapes and forms depending on the region and planes they are from. Some taking the host of a dead log, mushroom and twings, others being a clusters of vines or some being small animated plants, hiding as flowers or mimicking small predators like snakes or carnivorous plants. Even though they are not strong, Saprolings thrive in numbers, being able to easily take over larger creatures by overpowering them. |
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