Saproling (5e Creature)

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Saproling[edit]

Small plant, unaligned


Armor Class 11
Hit Points 16 (3d6 + 6)
Speed 40 ft.


STR DEX CON INT WIS CHA
6 (-2) 13 (+1) 15 (+2) 2 (-4) 9 (-1) 7 (-2)

Proficiency Bonus +2
Damage Vulnerabilities fire
Damage Resistances poison
Condition Immunities poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
Languages understands Druidic and Sylvan but can't speak
Challenge 1/4 (50 XP)


Forest Camouflage. The saproling has advantage on Dexterity (Stealth) checks made to hide in forests, woodlands, or other terrain of abundant foliage.

False Appearance. While the saproling remains motionless, it is indistinguishable from an ordinary plant or dead tree.

Pack Tactics. The saproling has advantage on an attack roll against a creature if at least one of the saproling's allies is within 5 feet of the creature and the ally isn't incapacitated.

Fear of Fire. If the saproling takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn

ACTIONS

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.


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Vine Saproling by Warren Mahy for Wizard of the Coast MTG
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Log Saprolings by Brad Rigney for Wizard of the Coast MTG
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Snake Saproling by Cyril Van Der Haegen for Wizard of the Coast MTG

Saprolings are small plant creatures that are very mobile. They are spawned by various means, but most of the time, they are summoned and created by powerful fungal mages or druids. They have a multitude of shapes and forms depending on the region and plane they are from. Some take the form of dead logs, mushrooms or twigs, others are a cluster of vines or small animated plants, hiding as flowers or mimicking small predators like snakes or carnivorous plants. Even though they are not strong, saprolings thrive in numbers, being able to easily take over larger creatures by overpowering them.

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