Sapientia (5e Creature)

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Sapientia[edit]

Gargantuan celestial (auditio), lawful good


Armor Class 24 (natural armor)
Hit Points 351 (19d20 + 152)
Speed 40 ft., swim 40 ft.


STR DEX CON INT WIS CHA
27 (+8) 24 (+7) 27 (+8) 24 (+7) 25 (+7) 25 (+7)

Saving Throws Str +16, Con +16, Cha +15
Skills Athletics +16, Insight +15, Perception +15, Intimidation +15
Damage Resistances radiant; bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses truesight 120 ft., passive Perception 25
Languages all, telepathy 120 ft.
Challenge 26 (90,000 XP)


Angelic Weapons. The auditio's weapon attacks are magical. When the auditio hits with any weapon, the weapon deals an extra 7d8 radiant damage (included in the attack).

Amphibious. Sapientia can breathe air and water.

Divine Awareness. Sapientia knows if it hears a lie.

Innate Spellcasting. Sapientia's spellcasting ability is Charisma (spell save DC 24). Sapientia can innately cast the following spells, requiring only verbal components.

At will: detect evil and good, water breathing
3/day each: control water, dispel evil and good
1/day each: commune, tsunamiPHB p. 284

Legendary Resistance (3/Day). If Sapientia fails a saving throw, he can choose to succeed instead.

Magic Resistance. The auditio has advantage on saving throws against spells and other magical effects.

ACTIONS

Multiattack. Sapientia makes two claw attacks, or a claw and bite attack. It may substitute an attack with an ipsa duce salvo.

Bite. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 30 (4d10 + 8) piercing damage and 32 (7d8) radiant damage.

Claw. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 26 (4d8 + 8) slashing damage and 32 (7d8) radiant damage.

Ipsa Duce Salvo (2/Day). Sapientia launches a dozen guided missiles. Each creature in a 10-foot-radius centered on a point within 120 feet (minimum 30 feet) of the kinship must make a DC 24 Dexterity saving throw. The saving throw is made with disadvantage. A creature takes 25 (7d6) fire damage and 25 (7d6) radiant damage on a failed save, or half as much on a successful one.

Eyes of Prudence (Recharge 5–6). Ranged Spell Attack: +16 to hit, range 120 ft., four targets. Hit: 32 (7d8) fire damage and 32 (7d8) radiant damage.

Gabriel's Horn (1/Day). If Sapientia is in a large body of water, it creates a vortex in a 120-foot line that is 40 feet wide. The vortex persist for for 1 minute then dissipates. Creatures within 90 feet of Sapientia that are not within the vortex are pulled 40 feet towards the vortex at the start of each of their turns. While the vortex persists, Sapientia's eyes of prudence recharges on a roll of 4–6; but Sapientia's speed becomes 0 ft.


LEGENDARY ACTIONS

The audito can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The audito regains spent legendary actions at the start of its turn.

Magma Ball. One of Sapientia's leg-borne visages spits a ball of magma at a creature within 20 feet of it. The creature must make a DC 24 Dexterity saving throw, taking 16 (3d10) fire damage and 16 (3d10) bludgeoning damage on a failed save, or half as much on a successful one.

Move. Sapientia moves up to half its speed.

Flow. Sapientia chooses a creature in its Gabriel's horn vortex. The target makes a DC 24 Strength saving throw. On a failed save, Sapientia moves the target 30 feet towards another point in the vortex.

Sapientia_Card.jpg
Sapientia, Controller of Seas (Source)

Sapientia is the Cardinal Virtue of Prudence, and Controller of the Seas. Its armored form resembles an immense lizard: a horizontal body with long tail and tetrapod limbs. The armor is constructed from ornate celestial metals, and heavily mechanized: above Sapientia's human face is a great mechanical maw; and ornamental angelic wings and turbines are mounted on its back. Affixed to each leg is an angelic visage. Sapientia can unhinge this carapace to reveal part of its organic form: four great eye stalks that emit beams of radiant fire.

Sapientia is a powerful swimmer, and may even walk on the surface of the ocean. This is where it prefers to engage the forces of darkness, as it can shape the water into a great vortex to trap its foes in a kill zone.