Santoryu no Samurai (3.5e Prestige Class)
Santoryu No Samurai[edit]
“ | "When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses."
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” |
—Roronoa Zoro, Human Fighter Santoryu No Samurai, <!One Piece |
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The Santoryu No Samurai master the use of three swords, allowing for simultaneous multi-sword attacks, enhanced critical hit chances, and increased armor class due to superior defensive techniques. They can execute powerful sweeping attacks, ignore damage resistance with a guaranteed critical hit once per day, and enjoy heightened resilience against debilitating effects. Additionally, they gain a bonus to damage and accuracy with their chosen primary weapon.
Becoming a Santoryu No Samurai[edit]
The santoryu swordsman is a very powerful physical combatant who achieves enlightenment and understanding of his class through self-discipline and training. By holding the hilt of a third sword between his teeth, the santoryu swordsmen is able to use a wide array of devastating attacks. This power can only be achieved, however, through great effort, and requires both immense strength and miraculous dexterity.
Alignment: | All. |
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Base Attack Bonus: | +6. |
Feats: | Multiweapon Fighting, Weapon finesse, Combat expertise, Weapon proficiency (a rapier, sword or bastard sword) Weapon focus (a rapier, sword or bastard sword). |
Skills: | 6 ranges in Intimdate. |
Special: | Possess 3 weapons (rapiers, swords, katanas, or any other type of sword, including exotic swords) with which you are proficient and have undertaken some adventures.
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Level | Base Attack Bonus |
Saving Throws | Special | Ancestral Santo Setto | |||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +1 | +2 | +0 | +0 | Santoryu Path 1d6, Santo Setto Proficiency, Critical Demoralize | +1 | |||||||||||||||||||||||||||||||||||
2nd | +2 | +3 | +0 | +0 | Iaijutsu Master, Three Swords As One +1 | +2 | |||||||||||||||||||||||||||||||||||
3rd | +3 | +3 | +1 | +1 | Santoryu Path 1d6/+1 AC | +2 | |||||||||||||||||||||||||||||||||||
4th | +4 | +4 | +1 | +1 | Iaijutsu Initiative +3, Unsustainable Glaze | +3 | |||||||||||||||||||||||||||||||||||
5th | +5 | +4 | +2 | +2 | Santoryu Path 1d8/+1 AC, Santo Setto Specialization | +3 | |||||||||||||||||||||||||||||||||||
6th | +6 | +5 | +2 | +2 | Three Swords As One +2, Unsustainable Group Glaze | +4 | |||||||||||||||||||||||||||||||||||
7th | +7 | +5 | +3 | +3 | Santoryu Path 1d8/+2 AC, Samurai Spirit | +4 | |||||||||||||||||||||||||||||||||||
8th | +8 | +6 | +3 | +3 | Iaijutsu Initiative +6, Improved Unsustainable Glaze | +5 | |||||||||||||||||||||||||||||||||||
9th | +9 | +6 | +4 | +4 | Santoryu Path 1d10/+2 AC, Santo Setto Mastery | +5 | |||||||||||||||||||||||||||||||||||
10th | +10 | +7 | +4 | +4 | Terrifying Presence, Three Swords As One +3 | +6 | |||||||||||||||||||||||||||||||||||
Class Skills (2 + Int modifier per level) |
Class Features[edit]
Ancestral Santo Setto (Ex): All Santoryu No Samurai have to start at their 1st level with three high-quality swords (Rapier, Katana, Sword, or any other type of sword, including exotic swords). These weapons have formed a bond with their swordsman, and protecting them is an important aspect of the Santoryu No Samurai's honor. As the Santoryu No Samurai progresses in this class, they can awaken the latent potential in their weapons. This option allows the Santoryu No Samurai to use their weapons as magical weapons. Each time they level up, the Santoryu No Samurai can seclude themselves to concentrate on their weapons and awaken their ancestral power. During this time, they must spend at least 8 hours a day kneeling before their weapons, without eating or resting. The values shown in the Santoryu No Samurai table determine the weapon's bonus according to the level of this class. From the first level, their weapons are considered high-quality and can awaken their potential for the first time. A Santoryu No Samurai who loses the weapons they are bonded with will be dishonored until they can recover them. They will not be able to use any of the abilities of this class and will not be able to enhance any other weapon in this way.
Critical Demoralize When a Santoryu No Samurai successfully land a critical hit, they can make a free Intimidate check to demoralize an opponent within 30' of they.
Santoryu Path (Ex): The Santoryu Path allows you to deal an additional 1d6 damage with each weapon while wielding their three swords simultaneously. At the third level of this class, a Santoryu No Samurai increases their AC by +1 while wielding three swords. Every 2 levels thereafter, the damage and AC will increase alternately, as shown in the Santoryu No Samurai table.
Santo Setto Proficiency (Ex): It is easy for a Santoryu No Samurai to carry out devastating attacks. Increases the critical range of their attacks with their linked weapons by 1. This range increase scales with any effect that increases critical range. And Additionally, whenever a Santoryu No Samurai wields their three bonded weapons, they are considered light weapons for attack rolls against any target.
Iaijutsu Master (Ex): At the 2nd level, a Santoryu No Samurai is considered an expert in iaijutsu, a combat technique focused on drawing and striking the enemy in one fluid motion. They are considered to have the Quick Draw feat, but only when using their three bonded weapons.
Three Swords As One (Ex): As a Santoryu No Samurai never stops growing, at the second level, you improve your proficiency with your bonded weapons, gaining a +1 bonus on attack rolls with them. At level 6, you gain a +2 bonus, and at level 10, you gain a +3 bonus.
Iaijutsu Initiative (Ex): Starting at the 4th level, a Santoryu No Samurai becomes capable of anticipating enemy attacks. They gain a +3 bonus on their initiative rolls, and at the 8th level, this bonus increases to +6.
Unsustainable Glaze (Ex): At the 4th level, a Santoryu No Samurai becomes capable of instilling fear with their mere presence. They gain a +4 bonus on Intimidate checks and can demoralize an opponent.
Santo Setto Specialization (Ex): At the 5th level, a Santoryu No Samurai is capable of delivering much more devastating critical hits. They add an additional x1 to the critical multiplier of their bonded weapons.
Unsustainable Group Glaze (Ex): At the 6th level, a Santoryu No Samurai has enough presence to intimidate multiple enemies. Using an Intimidate check, they can demoralize all opponents within 30 feet with a single standard action.
Samurai Spirit (Ex): At the 7th level, a Santoryu No Samurai gains a bonus equal to their Charisma modifier (if positive) on all their saving throws.
Improved Unsustainable Glaze (Ex): At the 8th level, even a slight glance from a Santoryu No Samurai's stern eyes is enough to make enemies halt. The Santoryu No Samurai can demoralize opponents within 30 feet as a move action, not a standard action.
Santo Setto Mastery (Ex): Starting at the 9th level, a Santoryu No Samurai becomes capable of causing devastating critical hits more easily. The critical range of their bonded weapons increases by 1 again. This trait, just like Santo Setto Proficiency, scales with any feat or weapon trait that affects the critical range of their bonded weapons.
Terrifying Presence (Ex): At the 10th level, the bravery, honor, and combat skill of the samurai have become legendary. When a Santoryu No Samurai draws their blade or lands a critical hit, opponents within 30 feet must succeed on a Will save (DC 10 + half the character level + the Santoryu No Samurai's Charisma modifier) or be shaken (if they have equal or fewer HD than the Santoryu No Samurai) or flee in panic for 4d6 rounds (if they have 10 or fewer HD than the Santoryu No Samurai). Any enemy that successfully resists this effect will not be affected again by the same Santoryu No Samurai's terrifying presence for 24 hours.
Ex-Santoryu No Samurai[edit]
A Santoryu No Samurai who loses their bonded weapons loses all class features provided by this class. In the case of total loss, the Santoryu No Samurai must seclude themselves for 3 weeks, kneeling before the new weapons they wish to bond with for at least 8 hours daily without eating or resting, and sacrifice magical items whose total bonuses equal the bonuses of the previously lost weapons.
Campaign Information[edit]
Playing a <-class name->[edit]
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<-class name-> Lore[edit]
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC | Result |
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16 | <-rare information->. |
21 | <-very rare information->. |
26 | <-information so obscure that members of this class might not even know it->. |
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