Sangheili (4e Race)
Sangheili[edit]
A long forgotten race of holy warriors who strive to fulfill their ancient covenant.
Racial Traits |
Average Height: 6' 8" - 7' 10" |
Average Weight: 220 - 275 lb |
Ability Scores: +2 Strength, +2 Intelligence or Constitution |
Size: Medium |
Speed: 6 squares |
Vision: Low-light |
Languages: Common, Choice of one other |
Skill Bonuses: +2 Intimidate, +2 Religion |
Sangheili Weapon Proficency: You are proficient with the scimitar and javelin. |
Sangheili Armor Proficiency: You are proficient with scale armor. |
Covenant of Vengeance: When you are bloodied you gain a +1 racial bonus to damage rolls. |
An ancient race who entered a sacred covenant with a number of different races long ago, sangheili are naturally talented in all fields of expertise, especially war. Sangheili served their covenant mainly as soldiers, commanders, and guards, but their natural talent and abilities allowed them to serve a number of different roles. When their sacred covenant dissolved long ago, the sangheili race was scattered across the world and consolidated into small, secret clans. While a few clans live simple lives, most clans are set on reviving their ancient covenant, at any cost.
Play a sangheili if you want...
- To be a member of a superior and talented race.
- To be fiercely loyal to your companions, morals, and beliefs.
- To excel in any class of your choice.
Physical Qualities[edit]
Because of thin skin, they can't be in icy climates too much. With the shortest adults standing at almost seven feet tall, sangheili are imposing among other humanoids. Sangheili resemble theropods with their skin ranging from light gray to dark brown. Even the weakest of sangheili have muscles similar to that of athletes with the strongest having muscular builds that rival other physically strong races such as dragonborn and goliaths. Unlike most races, sangheili do not have a traditional lower jaw. Instead, four mandibles connected to their face are where a normal lower jaw would be located. Sangheili eyes are located on the side of their ranging from dark blue to bright orange to the occasional black or white. Sangheili have large hooves instead of traditional feet and do not grow hair. Like dragonborn, sangheili only have four digits on their hands, but have two thumbs, one on each side of their hands, and two middle fingers. Sangheili are physically mature as a ten year old human at four years of age and reach adulthood at roughly sixteen years of age. The oldest of members of sangheili race can reach a little over a hundred and ten years old with most reaching eighty-five years of age.
Playing a Sangheili[edit]
Sangheili are naturally talented creatures and know so, resulting in a superiority complex for most. Despite sangheili arrogance, they recognize individuals who are exceptionally skilled. If the sangheili practices the same skills or is of the same profession as the individual, the sangheili will push him or herself to reach or excel that individual's ability. From this, rivalry arise and occasionally friendship. Sangheili are constantly improving upon their skills and abilities, always striving towards perfection.
Sangheili are extremely devoted to their beliefs and comrades. Should someone offend a sangheili's beliefs or attack their comrade without provocation the sangheili will most likely lash out and attack the offender. Sangheili often refer to close comrades as "brother" and fight fiercely to defend them when they cannot. Should this loyalty be betrayed, however, a sangheili will become vengeful and enraged. Some Sangheili have been known to leave their families and clans behind to exact revenge on former comrades who betrayed them.
Sangheili Characteristics: Loyal, dedicated, powerful, skillful, versatile
Male Names: R'tas Vadum, Sesa 'Refumee, Elem 'Nosolee, Ripa 'Moramee
Female Names: Aria 'Sumai, Etna 'Mantakree, Orsa 'Kasamee, Ida 'Fulsamee
Sangheili Adventurers[edit]
Three sample sangheili adventurers are described below.
Elem 'Nosalee is a headstrong sangheili warlord who works towards restoring his family's honor for his faults. Elem got caught up in a number of illicit activities in his youth that he would rather not discuss. One of these activities was desecrating the grave of respected sangheili hero for a bag of gold. When his clan learned of this, they nearly strung Elem up for it. Only through his family's desperate pleaing was Elem left alive so that he may redeem himself and his family's for which he tarnished.
Sesa 'Refumee spent much of his life training in his clan's temple to better its interests through stealth and assassinations. Sesa became an avenger to do so and has followed his clan's instructions to the letter. His convictions were always resolute until just recently when he was ordered to eliminate a stranger seen on the edge of the forest. After the deed was done, Sesa found the stranger to be unarmed and ragged as if he had spent the last week without food. It was in that moment that the deity who gave Sesa his powers revealed that the stranger was one of the deity's envoys. Sesa's clan elders were to allow the envoy to preach freely in exchange for the powers granted to the avengers of the clan. Filled with anger at the betrayal to the one responsible for his powers, Sesa returned to his clan and is working to take vengeance on behalf of the deity and his envoy.
Aria 'Sumai whose calling is that of the wild. She was less physically adept than her siblings and resented it. With no talent for magic or divine abilities, Aria abandoned her clan when she came of age to find her calling. She found it when a primal spirit led her to safety during a ferocious blizzard. Once the storm dissipated the spirit asked Aria if it could join her. Aria, overjoyed, agreed in a heartbeat. The spirit took residence inside her body, giving her the primal powers of a druid. Aria now uses and hones that power so that she may one day surpass her siblings.
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