Sangan (Jujutsu Kaisen Supplement)

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Sangan[edit]

Small shikigami, unaligned


Armor Class 12 (natural armor)
Hit Points 26 (4d12)
Speed 40 ft.


STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 10 (+0) 8 (-1) 8 (-1) 8 (-1)

Saving Throws Dex +5
Skills Athletics +2
Senses passive Perception 9
Languages
Challenge 2 (450 XP)


Return. When the Sangan dies you may add the card of one of your shikigami that has died since you last took a long rest back to your hand. The shikigami must have a CR of 3 or lower and you cannot use it's card till the beginning of your next turn.

Invisible Force. The Sangan is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see it.

Magical Weapons. The Sangan's attacks are considered magical.

ACTIONS

Scratch. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 7 (1d12) slashing damage.


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A weak shikigami capable of bringing back one of it's fallen allies upon it's death. [[1]]
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