Saibaman (5e Creature)
Saibaman[edit]
Small plant, neutral evil Armor Class 11 (natural armor)
Proficiency Bonus +2 ACTIONSUnarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage. Ki Blast. Ranged Spell Attack: +1 to hit, range 30 ft., one target. Hit: 2 (1d6 - 1) force damage. Acid Blast (Recharge 5-6). Ranged Spell Attack: +4 to hit, range 15 ft., one target. Hit: 5 (1d6 + 2) acid damage. Saibaman Bomb. One creature within 5 feet of the saibaman must make a DC 14 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save or half as much damage on a successful one. A creature the saibaman is grappling has disadvantage on the saving throw. After using Saibaman Bomb, the saibaman dies instantly.
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Humanoid plants that grow in an instant when in contact to fertile ground and water, Saibamen are used as disposable troops by numerous militias and militaries. Despite their unruly nature and limited strength, they are known to unleash their full destructive potential in an instant while under enough pressure, most often fear of being destroyed by their master, detonating their entire body into a devastating blast. Their melon-like heads contain a dangerous acid often used as a one-use surprise attack. |
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