SRD Talk:Special Abilities

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Changes From the Original SRD[edit]

Added:

  • Overview header
  • Special Abilities Descriptions header


Overview

Added:

  • Natural Abilities section (from Magic Overview)
  • "See the table below for a summary of the types of special abilities." (from Abilities and Conditions)
  • Special Ability Types table (from Abilities and Conditions)


Special Abilities Descriptions

Added (from Abilities and Conditions):

  • Antimagic section
  • Charm and Compulsion section
  • Cold Immunity section
  • Darkvision section
  • Death Attacks section
  • Disease section
  • Level Loss section
  • Etherealness section
  • Evasion and Improved Evasion section
  • Polymorph section

Added (from Psionic Monsters):

  • Powers

Moved:

  • Extraordinary, Spell-like, and Supernatural sections to Overview
  • Manufactured Weapons to Combat > Special Attacks, and Monsters > Reading Creature Entries > Full AttackSledged (talk) 15:44, 15 April 2007 (MDT)
  • Movement Modes to Combat > Movement, Position, and Distance > Special Movement RulesSledged (talk) 15:44, 15 April 2007 (MDT)
  • Natural Weapons to Combat > Special AttacksSledged (talk) 15:44, 15 April 2007 (MDT)
  • Nonabilities to Ability Scores > The AbilitiesSledged (talk) 15:44, 15 April 2007 (MDT)
  • Treasure to Monsters > Reading Creature Entries > TreasureSledged (talk) 15:44, 15 April 2007 (MDT)

Combined:

  • Blindsight and Blindsense sections
  • Energy Drain and Level Loss sections
  • Fear and Frightful Presence sections
  • Spell Resistance and Spell Immunity sections

Sledged 20:36, 17 October 2006 (MDT)

Other Possible Changes[edit]

I believe some sections would be better served in other parts of the SRD. Manufactured Weapons and Natural Weapons could be moved to Special Attacks. Movement Modes could be move to Tactical Movement. Nonabilities to Ability Scores. The section of Poison that was added from Abilities and Conditions moved to Equipment due to the table and other areas giving price and aquisition information. And Treasure to Treasure in Statistics Block. —Sledged 20:36, 17 October 2006 (MDT)

Manufactured Weapons, Movement Modes, Natural Weapons, Nonabilities, and Treasure moved. My suggestion for poison still stands. —Sledged (talk) 15:44, 15 April 2007 (MDT)