SRD:Troglodyte Zombie
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This material is published under the OGL 1.0a. |
TROGLODYTE ZOMBIE
Troglodyte Zombie | |
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Size/Type: | Medium Undead |
Hit Dice: | 4d12+3 (29 hp) |
Initiative: | –2 |
Speed: | 30 ft. (6 squares; can’t run) |
Armor Class: | 16 (–2 Dex, +8 natural),, touch 8, flat-footed 16 |
Base Attack/Grapple: | +2/+3 |
Attack: | greatclub +3 melee (1d10+1) or bite +3 melee (1d4+1) or slam +3 melee (1d6+1) or javelin +0 ranged (1d6+1) |
Full Attack: | greatclub +3 melee (1d10+1) or bite +3 melee (1d4+1) or slam +3 melee (1d6+1) or javelin +0 ranged (1d6+1) |
Space/Reach: | 5 ft./5 ft |
Special Attacks: | — |
Special Qualities: | Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits |
Saves: | Fort +1, Ref –1, Will +4 |
Abilities: | Str 12, Dex 7, Con —, Int —, Wis 10, Cha 1 |
Skills: | — |
Feats: | Toughness |
Environment: | Underground |
Organization: | Any |
Challenge Rating: | 1 |
Treasure: | None |
Alignment: | Always neutral evil |
Advancement: | None |
Level Adjustment: | — |
Zombies are corpses reanimated through dark and sinister magic.
Because of their utter lack of intelligence, the instructions given to a newly created zombie must be very simple.
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