SRD:Spider Swarm
This material is published under the OGL 1.0a. |
SPIDER SWARM
Size/Type: | Diminutive Vermin (Swarm) |
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Hit Dice: | 2d8 (9 hp) |
Initiative: | +3 |
Speed: | 20 ft. (4 squares), climb 20 ft. |
Armor Class: | 17 (+4 size, +3 Dex), touch 17, flat-footed 14 |
Base Attack/Grapple: | +1/— |
Attack: | Swarm (1d6 plus poison) |
Full Attack: | Swarm (1d6 plus poison) |
Space/Reach: | 10 ft./0 ft. |
Special Attacks: | Distraction, poison |
Special Qualities: | Darkvision 60 ft., immune to weapon damage, swarm traits, tremorsense 30 ft., vermin traits |
Saves: | Fort +3, Ref +3, Will +0 |
Abilities: | Str 1, Dex 17, Con 10, Int —, Wis 10, Cha 2 |
Skills: | Climb +11, Listen +4, Spot +4 |
Feats: | — |
Environment: | Warm forests |
Organization: | Solitary, tangle (2–4 swarms), or colony (7–12 swarms) |
Challenge Rating: | 1 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | None |
Level Adjustment: | — |
COMBAT
A spider swarm seeks to surround and attack any living prey it encounters. A swarm deals 1d6 points of damage to any creature whose space it occupies at the end of its move.
Distraction (Ex): Any living creature that begins its turn with a spider swarm in its space must succeed on a DC 11 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.
Poison (Ex): Injury, Fortitude DC 11, initial and secondary damage 1d3 Str. The save DC is Constitution-based.
Skills: A spider swarm has a +4 racial bonus on Hide and Spot checks and a +8 racial bonus on Climb checks. It uses its Dexterity modifier instead of its Strength modifier for Climb checks. It can always choose to take 10 on a Climb check, even if rushed or threatened.
SEE WIKIPEDIA ENTRY: Spider
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