SRD:Special Attacks
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This material is published under the OGL 1.0a. |
Special Attack | Brief Description |
---|---|
Aid Another | Grant an ally a +2 bonus on attacks or AC |
Bull Rush | Push an opponent back 5 feet or more |
Charge | Move up to twice your speed and attack with +2 bonus |
Disarm | Knock a weapon from your opponent’s hands |
Feint | Negate your opponent’s Dex bonus to AC |
Grapple | Wrestle with an opponent |
Manufactured and Natural Weapon Fighting | Attack with both manufactured and natural weaponry |
Mounted Combat | Fight from a mount |
Natural Weapons | Attack with inherent physical weaponry |
Overrun | Plow past or over an opponent as you move |
Sunder | Strike an opponent’s weapon or shield |
Throw Splash Weapon | Throw container of dangerous liquid at target |
Trip | Trip an opponent |
Turn (or Rebuke) Undead | Channel positive (or negative) energy to turn away (or awe) undead |
Two-Weapon Fighting | Fight with a weapon in each hand |
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