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|This material is published under the OGL 1.0a.|
|Size/Type:||Large Outsider (Devil, Extraplanar, Evil, Lawful)|
|Hit Dice:||18d8+144 (225 hp)|
|Speed:||40 ft. (8 squares), fly 60 ft. (average)|
|Armor Class:||40 (–1 size, +8 Dex, +23 natural), touch 17, flat-footed 32|
|Attack:||Claw +30 melee (2d8+13)|
|Full Attack:||2 claws +30 melee (2d8+13) and 2 wings +28 melee (2d6+6) and bite +28 melee (4d6+6 plus poison plus disease) and tail slap +28 melee (2d8+6)|
|Space/Reach:||10 ft./10 ft.|
|Special Attacks:||Constrict 2d8+26, fear aura, improved grab, spell-like abilities, summon devil|
|Special Qualities:||Damage reduction 15/good and silver, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, regeneration 5, see in darkness, spell resistance 32, telepathy 100 ft.|
|Saves:||Fort +19, Ref +19, Will +21|
|Abilities:||Str 37, Dex 27, Con 27, Int 26, Wis 26, Cha 26|
|Skills:||Balance +10, Bluff +29, Climb +34, Concentration +29, Diplomacy +10, Disguise +29 (+31 acting), Hide +25, Intimidate +31, Jump +40, Knowledge (arcana) +29, Knowledge (nature) +10, Knowledge (the planes) +29, Knowledge (religion) +29, Listen +29, Move Silently +29, Search +29, Spellcraft +31, Spot +29, Survival +8 (+10 on other planes, +10 when tracking), Tumble +31|
|Feats:||Cleave, Great Cleave, Improved Initiative, Iron Will, Multiattack, Power Attack, Quicken Spell-Like Ability (fireball)|
|Environment:||A lawful evil-aligned plane|
|Organization:||Solitary, pair, team (3–4), or troupe (1–2 pit fiends, 2–5 horned devils, and 2–5 barbed devils)|
|Treasure:||Standard coins; double goods; standard items|
|Alignment:||Always lawful evil|
|Advancement:||19–36 HD (Large); 37–54 HD (Huge)|
A pit fiend often wraps its wings around itself like a grotesque cloak, and appears wreathed in flames.
A pit fiend is 12 feet tall and weighs 800 pounds.
Pit fiends are wily and resourceful fighters, using invisibility to gain the upper hand and biting at foes seemingly able to see them. They don’t hesitate to blanket an area with fireballs, and can call down the wrath of an inferno with meteor swarm.
Disease (Su): A creature struck by a pit fiend’s bite attack must succeed on a DC 27 Fortitude save or be infected with a vile disease known as devil chills (incubation period 1d4 days, damage 1d4 Str). The save DC is Constitution-based.
Fear Aura (Su): A pit fiend can radiate a 20-foot-radius fear aura as a free action. A creature in the area must succeed on a DC 27 Will save or be affected as though by a fear spell (caster level 18th). A creature that successfully saves cannot be affected again by the same pit fiend’s aura for 24 hours. Other devils are immune to the aura. The save DC is Charisma-based.
Spell-Like Abilities: At will—blasphemy (DC 25), create undead, fireball (DC 21), greater dispel magic, greater teleport (self plus 50 pounds of objects only), invisibility, magic circle against good, mass hold monster (DC 27), persistent image (DC 23), power word stun, unholy aura (DC 26); 1/day—meteor swarm (DC 27). Caster level 18th. The save DCs are Charisma-based.
Summon Devil (Sp): Twice per day a pit fiend can automatically summon 2 lemures, bone devils, or bearded devils, or 1 erinyes, horned devil, or ice devil. This ability is the equivalent of an 8th-level spell.
Round 3: Full attack against injured enemy.