SRD:Mystic Theurge

From D&D Wiki
Jump to navigation Jump to search
This material is published under the OGL 1.0a.

MYSTIC THEURGE

Hit Die: d4.

Requirements

To qualify to become a mystic theurge, a character must fulfill all the following criteria.

Class Skills

The mystic theurge’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (arcana) (Int), Knowledge (religion) (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).

Skill Points at Each Level: 2 + Int modifier.

Table: The Mystic Theurge
Level Base Attack Bonus Fort Save Ref Save Will Save Spells per Day
1st +0 +0 +0 +2 +1 level of existing arcane spellcasting class/
+1 level of existing divine spellcasting class
2nd +1 +0 +0 +3 +1 level of existing arcane spellcasting class/
+1 level of existing divine spellcasting class
3rd +1 +1 +1 +3 +1 level of existing arcane spellcasting class/
+1 level of existing divine spellcasting class
4th +2 +1 +1 +4 +1 level of existing arcane spellcasting class/
+1 level of existing divine spellcasting class
5th +2 +1 +1 +4 +1 level of existing arcane spellcasting class/
+1 level of existing divine spellcasting class
6th +3 +2 +2 +5 +1 level of existing arcane spellcasting class/
+1 level of existing divine spellcasting class
7th +3 +2 +2 +5 +1 level of existing arcane spellcasting class/
+1 level of existing divine spellcasting class
8th +4 +2 +2 +6 +1 level of existing arcane spellcasting class/
+1 level of existing divine spellcasting class
9th +4 +3 +3 +6 +1 level of existing arcane spellcasting class/
+1 level of existing divine spellcasting class
10th +5 +3 +3 +7 +1 level of existing arcane spellcasting class/
+1 level of existing divine spellcasting class

Class Features

All of the following are features of the mystic theurge prestige class.

Weapon and Armor Proficiency: Mystic theurges gain no proficiency with any weapon or armor.

Spells per Day: When a new mystic theurge level is gained, the character gains new spells per day as if he had also gained a level in any one arcane spellcasting class he belonged to before he added the prestige class and any one divine spellcasting class he belonged to previously. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds the level of mystic theurge to the level of whatever other arcane spellcasting class and divine spellcasting class the character has, then determines spells per day and caster level accordingly. If a character had more than one arcane spellcasting class or more than one divine spellcasting class before he became a mystic theurge, he must decide to which class he adds each level of mystic theurge for the purpose of determining spells per day.

EPIC MYSTIC THEURGE

Hit Die: d4

Skill Points at Each Additional Level: 2 + Int modifier

Spells: When an odd-numbered mystic theurge level above 10th is gained she gains new spells per day (and spells known, if applicable), as if she had gained a level in an arcane spellcasting class she belonged to previously, up to the maximum spells per day and spells known by that class. Her caster level in that class also increases by +1. When an even-numbered mystic theurge level above 10th is gained she gains new spells per day (and spells known, if applicable), as if she had gained a level in a divine spellcasting class she belonged to previously, up to the maximum spells per day and spells known by that class. Her caster level in that class also increases by +1.

Bonus Feats: The epic mystic theurge gains a bonus feat (selected from the list of epic mystic theurge feats) every 6 levels after 10th.

Epic Mystic Theurge Bonus Feat List: Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Bonus Domain, Enhance Spell, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Ignore Material Components, Improved Alignment-Based Casting, Improved Combat Casting, Improved Heighten Spell, Improved Metamagic, Improved Spell Capacity, Intensify Spell, Multispell, Permanent Emanation, Spell Knowledge, Spell Opportunity, Spell Stowaway, Spontaneous Domain Access, Spontaneous Spell, Tenacious Magic.

Table: Epic Mystic Theurge

Level Special
11th
12th
13th
14th
15th
16th Bonus feat
17th
18th
19th
20th



Back to Main Page3.5e Open Game ContentSystem Reference DocumentClasses

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.