SRD:Locust Swarm
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LOCUST SWARM
Size/Type: | Diminutive Vermin (Swarm) |
---|---|
Hit Dice: | 6d8–6 (21 hp) |
Initiative: | +4 |
Speed: | 10 ft. (2 squares), fly 30 ft. (poor) |
Armor Class: | 18 (+4 size, +4 Dex), touch 18, flat-footed 14 |
Base Attack/Grapple: | +4/— |
Attack: | Swarm (2d6) |
Full Attack: | Swarm (2d6) |
Space/Reach: | 10 ft./0 ft. |
Special Attacks: | Distraction |
Special Qualities: | Darkvision 60 ft., immune to weapon damage, swarm traits, vermin traits |
Saves: | Fort +4, Ref +6, Will +2 |
Abilities: | Str 1, Dex 19, Con 8, Int —, Wis 10, Cha 2 |
Skills: | Listen +4, Spot +4 |
Feats: | — |
Environment: | Temperate plains |
Organization: | Solitary, cloud (2–7 swarms), or plague (11–20 swarms) |
Challenge Rating: | 3 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | None |
Level Adjustment: | — |
A locust swarm is a cloud of thousands of winged vermin that devours any organic material in its path.
COMBAT
A locust swarm surrounds and attacks any living prey it encounters. A swarm deals 2d6 points of damage to any creature whose space it occupies at the end of its move.
Distraction (Ex): Any living creature that begins its turn with a locust swarm in its space must succeed on a DC 12 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.
Skills: A locust swarm has a +4 racial bonus on Listen and Spot checks.
SEE WIKIPEDIA ENTRY: Locust
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