SRD:Lammasu
This material is published under the OGL 1.0a. |
LAMMASU
Size/Type: | Large Magical Beast |
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Hit Dice: | 7d10+21 (59 hp) |
Initiative: | +1 |
Speed: | 30 ft. (6 squares), fly 60 ft.(average) |
Armor Class: | 20 (–1 size, +1 Dex, +10 natural), touch 10, flat-footed 19 |
Base Attack/Grapple: | +7/+17 |
Attack: | Claw +12 melee (1d6+6) |
Full Attack: | 2 claws +12 melee (1d6+6) |
Space/Reach: | 10 ft./5 ft. |
Special Attacks: | Pounce, rake 1d6+3, spells |
Special Qualities: | Darkvision 60 ft., low-light vision, magic circle against evil, spell-like abilities |
Saves: | Fort +8, Ref +8, Will +7 |
Abilities: | Str 23, Dex 12, Con 17, Int 16, Wis 17, Cha 14 |
Skills: | Concentration +13, Diplomacy +4, Knowledge (arcana) +13, Listen +13, Sense Motive +13, Spot +15 |
Feats: | Blind Fight, Iron Will, Lightning Reflexes |
Environment: | Temperate deserts |
Organization: | Solitary |
Challenge Rating: | 8 |
Treasure: | Standard |
Alignment: | Always lawful good |
Advancement: | 8–10 HD (Large); 11–21 HD (Huge) |
Level Adjustment: | +5 |
A typical lammasu is about 8 feet long and weighs about 500 pounds. Lammasus speak Common, Draconic, and Celestial.
COMBAT
A lammasu attacks with spells or its razor-sharp claws. It almost always enters combat if it observes a good creature being threatened by evil.
Spells: A lammasu casts spells as a 7th-level cleric, and can choose spells from the cleric spell list, plus any two of the following domains: Good, Healing, Knowledge, or Law.
Typical Cleric Spells Prepared (6/6/5/4/2; save DC 13 + spell level): 0—detect magic, guidance (2), light, read magic, resistance; 1st—bless (2), detect evil, divine favor, entropic shield, protection from evil*; 2nd— aid*, bear’s endurance, bull’s strength, lesser restoration, resist energy; 3rd—daylight, dispel magic, magic circle against evil*, remove curse; 4th—holy smite*, neutralize poison.
*Domain spell. Domains: Good and Healing.
Magic Circle against Evil (Su): A lammasu radiates a continuous magic circle against evil that affects a 20-foot radius.
Spell-Like Abilities: 2/day—greater invisibility (self only); 1/day—dimension door. Caster level 7th.
Pounce (Ex): If a lammasu charges a foe, it can make a full attack, including two rake attacks.
Rake (Ex): Attack bonus +12 melee, damage 1d6+3.
Skills: Lammasus have a +2 racial bonus on Spot checks.
See Also: Golden Protector (SRD Creature)
SEE WIKIPEDIA ENTRY: Lammasu
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