SRD:Lammasu

From D&D Wiki
Jump to navigation Jump to search
This material is published under the OGL 1.0a.

LAMMASU

Size/Type: Large Magical Beast
Hit Dice: 7d10+21 (59 hp)
Initiative: +1
Speed: 30 ft. (6 squares), fly 60 ft.(average)
Armor Class: 20 (–1 size, +1 Dex, +10 natural), touch 10, flat-footed 19
Base Attack/Grapple: +7/+17
Attack: Claw +12 melee (1d6+6)
Full Attack: 2 claws +12 melee (1d6+6)
Space/Reach: 10 ft./5 ft.
Special Attacks: Pounce, rake 1d6+3, spells
Special Qualities: Darkvision 60 ft., low-light vision, magic circle against evil, spell-like abilities
Saves: Fort +8, Ref +8, Will +7
Abilities: Str 23, Dex 12, Con 17, Int 16, Wis 17, Cha 14
Skills: Concentration +13, Diplomacy +4, Knowledge (arcana) +13, Listen +13, Sense Motive +13, Spot +15
Feats: Blind Fight, Iron Will, Lightning Reflexes
Environment: Temperate deserts
Organization: Solitary
Challenge Rating: 8
Treasure: Standard
Alignment: Always lawful good
Advancement: 8–10 HD (Large); 11–21 HD (Huge)
Level Adjustment: +5

A typical lammasu is about 8 feet long and weighs about 500 pounds. Lammasus speak Common, Draconic, and Celestial.

COMBAT

A lammasu attacks with spells or its razor-sharp claws. It almost always enters combat if it observes a good creature being threatened by evil.

Spells: A lammasu casts spells as a 7th-level cleric, and can choose spells from the cleric spell list, plus any two of the following domains: Good, Healing, Knowledge, or Law.

Typical Cleric Spells Prepared (6/6/5/4/2; save DC 13 + spell level): 0—detect magic, guidance (2), light, read magic, resistance; 1st—bless (2), detect evil, divine favor, entropic shield, protection from evil*; 2nd— aid*, bear’s endurance, bull’s strength, lesser restoration, resist energy; 3rd—daylight, dispel magic, magic circle against evil*, remove curse; 4th—holy smite*, neutralize poison.

*Domain spell. Domains: Good and Healing.

Magic Circle against Evil (Su): A lammasu radiates a continuous magic circle against evil that affects a 20-foot radius.

Spell-Like Abilities: 2/day—greater invisibility (self only); 1/day—dimension door. Caster level 7th.

Pounce (Ex): If a lammasu charges a foe, it can make a full attack, including two rake attacks.

Rake (Ex): Attack bonus +12 melee, damage 1d6+3.

Skills: Lammasus have a +2 racial bonus on Spot checks.

See Also: Golden Protector (SRD Creature)

SEE WIKIPEDIA ENTRY: Lammasu



Back to Main Page3.5e Open Game ContentSystem Reference DocumentCreatures

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.