SRD:Huge Monstrous Centipede
This material is published under the OGL 1.0a. |
HUGE MONSTROUS CENTIPEDE
Monstrous Centipede, Huge | |
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Size/Type: | Huge Vermin |
Hit Dice: | 6d8+6 (33 hp) |
Initiative: | +2 |
Speed: | 40 ft. (8 squares), climb 40 ft. |
Armor Class: | 16 (–2 size, +2 Dex, +6 natural),, touch 10, flat-footed 14 |
Base Attack/Grapple: | +4/+15 |
Attack: | Bite +5 melee (2d6+4 plus poison) |
Full Attack: | Bite +5 melee (2d6+4 plus poison) |
Space/Reach: | 15 ft./10 ft. |
Special Attacks: | Poison |
Special Qualities: | Darkvision 60 ft., vermin traits |
Saves: | Fort +6, Ref +4, Will +2 |
Abilities: | Str 17, Dex 15, Con 12, Int —, Wis 10, Cha 2 |
Skills: | Climb +11, Hide +2, Spot +4 |
Feats: | — |
Environment: | Underground |
Organization: | Solitary or colony (2–5) |
Challenge Rating: | 2 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 7–11 HD (Huge) |
Level Adjustment: | — |
Monstrous centipedes tend to attack anything that resembles food, biting with their jaws and injecting their poison.
Size | Fort DC | Damage |
---|---|---|
Huge | 14 | 1d6 Dex |
Poison (Ex): A monstrous centipede has a poisonous bite. The details vary by the centipede’s size, as shown on the table above. The save DCs are Constitution-based. The indicated damage is both initial and secondary damage.
Skills: Monstrous centipedes have a +4 racial bonus on Spot checks, and a +8 racial bonus on Climb and Hide checks. They can use either their Strength or Dexterity modifier for Climb checks, whichever is higher. Monstrous centipedes can take 10 on Climb checks, even if threatened or distracted.
SEE WIKIPEDIA ENTRY: Centipede
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