SRD:Hide Armor
From D&D Wiki
This material is published under the OGL 
 
Size  Cost  Armor Bonus 
Weight  Hit Points  

Humanoid  Nonhumanoid  
Fine  7 gp 5 sp  15 gp  +1  21/2 lb.  1  
Diminutive  7 gp 5 sp  15 gp  +1  21/2 lb.  1  
Tiny  7 gp 5 sp  15 gp  +1  21/2 lb.  3  
Small  15 gp  30 gp  +3  121/2 lb.  7  
Medium  15 gp  30 gp  +3  25 lb.  15  
Large  30 gp  60 gp  +3  50 lb.  30  
Huge  60 gp  120 gp  +3  125 lb.  60  
Gargantuan  120 gp  240 gp  +3  200 lb.  120  
Colossal  240 gp  480 gp  +3  300 lb.  240  

Enhancements
These are the prices for this item when made with specific materials or enhancements.
Material  Cost^{1}  Hardness  Hit Points  Special  

Hide  165 gp  2  15  —  
Adamantine  n/a  n/a  n/a  —  
Crystal, Deep  1,015 gp  10  90  No rusting  
Crystal, Mundane  165 gp  8  75  No rusting  
Dragonhide  330 gp  10  30  Usable by druids  
Mithral  n/a  n/a  n/a  —  

Bonus Value  Additional Cost  Hardness Increase^{1}  Additional hp^{1} 

+1  +1,000 gp  +2  +10 
+2  +4,000 gp  +4  +20 
+3  +9,000 gp  +6  +30 
+4  +16,000 gp  +8  +40 
+5  +25,000 gp  +10  +50 
+6  +36,000 gp^{2}  +12  +60 
+7  +49,000 gp^{2}  +14  +70 
+8  +64,000 gp^{2}  +16  +80 
+9  +81,000 gp^{2}  +18  +90 
+10  +100,000 gp^{2}  +20  +100 
+11 or more  + bonus squared × 10,000 gp 
+ enhancement bonus × 2  + enhancement bonus × 10 

Back to Main Page → 3.5e Homebrew → Equipment → Magical Armor Enhancements
See Also
Back to Main Page → 3.5e Open Game Content → System Reference Document → Armor