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|This material is published under the OGL 1.0a.|
|Size/Type:||Medium Undead (Incorporeal)|
|Hit Dice:||9d12 (58 hp)|
|Speed:||Fly 40 ft. (good) (8 squares)|
|Armor Class:||14 (+2 Dex, +2 deflection),, touch 14, flat-footed 12|
|Attack:||Incorporeal touch +6 melee (1d8 Str)|
|Full Attack:||Incorporeal touch +6 melee (1d8 Str)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Create spawn, strength damage|
|Special Qualities:||Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits|
|Saves:||Fort +3, Ref +5, Will +7|
|Abilities:||Str —, Dex 15, Con —, Int 6, Wis 12, Cha 14|
|Skills:||Hide +14*, Listen +9, Search +6, Spot +9|
|Feats:||Alertness, Dodge, Mobility, Spring Attack|
|Alignment:||Always chaotic evil|
A greater shadow can be difficult to see in dark or gloomy areas but stands out starkly in brightly illuminated places.
A shadow is 5 to 6 feet tall and is weightless. Shadows cannot speak intelligibly.
Although no more intelligent than an average shadow, a greater shadow is more fearsome because of its increased damage and its hit-and-run tactics.
Shadows lurk in dark places, waiting for living prey to happen by.
Create Spawn (Su): Any humanoid reduced to Strength 0 by a shadow becomes a shadow under the control of its killer within 1d4 rounds.
Skills: Shadows have a +2 racial bonus on Listen and Spot checks and a +4 racial bonus on Search checks. *A shadow gains a +4 racial bonus on Hide checks in areas of shadowy illumination. In brightly lit areas, it takes a –4 penalty on Hide checks.
SEE WIKIPEDIA ENTRY: Shade