SRD:Shadow
This material is published under the OGL 1.0a. |
SHADOW
Shadow | |
---|---|
Size/Type: | Medium Undead (Incorporeal) |
Hit Dice: | 3d12 (19 hp) |
Initiative: | +2 |
Speed: | Fly 40 ft. (good) (8 squares) |
Armor Class: | 13 (+2 Dex, +1 deflection), touch 13, flat-footed 11 |
Base Attack/Grapple: | +1/— |
Attack: | Incorporeal touch +3 melee (1d6 Str) |
Full Attack: | Incorporeal touch +3 melee (1d6 Str) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Create spawn, strength damage |
Special Qualities: | Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits |
Saves: | Fort +1, Ref +3, Will +4 |
Abilities: | Str —, Dex 14, Con —, Int 6, Wis 12, Cha 13 |
Skills: | Hide +8*, Listen +7, Search +4, Spot +7 |
Feats: | Alertness, Dodge |
Environment: | Any |
Organization: | Solitary, gang (2–5), or swarm (6–11) |
Challenge Rating: | 3 |
Treasure: | None |
Alignment: | Always chaotic evil |
Advancement: | 4–9 HD (Medium) |
Level Adjustment: | — |
A shadow can be difficult to see in dark or gloomy areas but stands out starkly in brightly illuminated places.
A shadow is 5 to 6 feet tall and is weightless. Shadows cannot speak intelligibly.
COMBAT
Shadows lurk in dark places, waiting for living prey to happen by.
Strength Damage (Su): The touch of a shadow deals 1d6 points of Strength damage to a living foe. A creature reduced to Strength 0 by a shadow dies. This is a negative energy effect.
Create Spawn (Su): Any humanoid reduced to Strength 0 by a shadow becomes a shadow under the control of its killer within 1d4 rounds.
Skills: Shadows have a +2 racial bonus on Listen and Spot checks and a +4 racial bonus on Search checks. *A shadow gains a +4 racial bonus on Hide checks in areas of shadowy illumination. In brightly lit areas, it takes a –4 penalty on Hide checks.
SEE WIKIPEDIA ENTRY: Shade
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