SRD:Giant Fire Beetle
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This material is published under the OGL 1.0a. |
GIANT FIRE BEETLE
Size/Type: | Small Vermin |
---|---|
Hit Dice: | 1d8 (4 hp) |
Initiative: | +0 |
Speed: | 30 ft. (6 squares) |
Armor Class: | 16 (+1 size, +5 natural), touch 11, flat-footed 16 |
Base Attack/Grapple: | +0/–4 |
Attack: | Bite +1 melee (2d4) |
Full Attack: | Bite +1 melee (2d4) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | — |
Special Qualities: | Darkvision 60 ft., vermin traits |
Saves: | Fort +2, Ref +0, Will +0 |
Abilities: | Str 10, Dex 11, Con 11, Int —, Wis 10, Cha 7 |
Skills: | — |
Feats: | — |
Environment: | Warm plains |
Organization: | Cluster (2–5) or colony (6–11) |
Challenge Rating: | 1/3 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 2–3 HD (Small) |
Level Adjustment: | — |
These luminous nocturnal insects are prized by miners and adventurers. They have two glands, one above each eye, that produce a red glow. The glands’ luminosity persists for 1d6 days after removal from the beetle, illuminating a roughly circular area with a 10-foot radius. Giant fire beetles are about 2 feet long.
SEE WIKIPEDIA ENTRY: Beetle
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