SRD:Giant Ant Queen
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This material is published under the OGL 1.0a. |
GIANT ANT QUEEN
Giant Ant, Queen | |
---|---|
Size/Type: | Large Vermin |
Hit Dice: | 4d8+4 (22 hp) |
Initiative: | –1 |
Speed: | 40 ft. (8 squares) |
Armor Class: | 17 (–1 size, –1 Dex, +9 natural),, touch 8, flat-footed 17 |
Base Attack/Grapple: | +3/+10 |
Attack: | Bite +5 melee (2d6+4) |
Full Attack: | Bite +5 melee (2d6+4) |
Space/Reach: | 10 ft./5 ft. |
Special Attacks: | Improved grab |
Special Qualities: | Scent, vermin traits |
Saves: | Fort +5, Ref +0, Will +2 |
Abilities: | Str 16, Dex 9, Con 13, Int —, Wis 13, Cha 11 |
Skills: | — |
Feats: | TrackB |
Environment: | Temperate plains |
Organization: | Hive (1 plus 10–100 workers and 5–20 soldiers) |
Challenge Rating: | 2 |
Treasure: | 1/10 coins; 50% goods; 50% items |
Alignment: | Always neutral |
Advancement: | 5–6 HD (Large); 7–8 HD (Huge) |
Level Adjustment: | — |
Giant ants are among the hardiest and most adaptable vermin. Soldiers and workers are about 6 feet long, while queens can grow to a length of 9 feet.
COMBAT
Improved Grab (Ex): To use this ability, a giant ant must hit with its bite attack.
Skills: *Giant ants have a +4 racial bonus on Survival checks when tracking by scent and a +8 racial bonus on Climb checks. A giant ant can always choose to take 10 on Climb checks, even if rushed or threatened.
SEE WIKIPEDIA ENTRY: Ant
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