SRD:Elder Titan

From D&D Wiki
Jump to navigation Jump to search
This material is published under the OGL 1.0a.

TITAN, ELDER

Size/Type: Colossal Outsider (Extraplanar)
Hit Dice: 70d8+700 (1,015 hp)
Initiative: +0
Speed: 150 ft.
Armor Class: 58 (–8 size, +32 natural, +24 insight), touch , flat-footed
Base Attack/Grapple: +70/+104
Attack: Colossal +5 warhammer +87 (4d8+30/19–20 (+2d6 on critical hit)) melee; or Colossal +5 javelin +70 (2d10+22/19–20) ranged
Full Attack: Colossal +5 warhammer +87/+82/+77/+72 (4d8+30/19–20 (+2d6 on critical hit)) melee; or Colossal +5 javelin +70/+65/+60/+55 (2d10+22/19–20) ranged
Space/Reach: 30 ft./30 ft.
Special Attacks: Spell-like abilities, spells
Special Qualities: DR 20/epic, SR 40
Saves: Fort +47, Ref +37, Will +50
Abilities: Str 45, Dex 10, Con 31, Int 33, Wis 37, Cha 26
Skills: Concentration +83, Craft (any five) +45, Decipher Script +84, Diplomacy +45, Gather Information +87, Intimidate +56, Jump +90, Knowledge (all) +66, Listen +86, Sense Motive +86, Speak Language (any five), Spellcraft +90, Spot +86
Feats: Automatic Silent Spell (0- through 9th level spells), Automatic Still Spell (0- through 9th level spells), Blind Fight, Cleave, Expertise, Devastating Criticall (warhammer), Epic Spellcasting, Epic Weapon Focus (warhammer), Epic Weapon Focus (javelin), Great Cleave, Improved Critical (warhammer), Improved Critical (javelin), Improved Sunder, Overwhelming Critical (warhammer), Polyglot, Power Attack, Silent Spell, Still Spell, Weapon Focus (warhammer), Weapon Focus (javelin)
Environment: Any
Organization: Solitary
Challenge Rating: 30
Treasure: Standard
Alignment: Always neutral
Advancement: 71–140 HD (Colossal)
Level Adjustment:

An elder titan’s natural weapons are treated as epic for the purpose of overcoming damage reduction.

COMBAT

Spell-Like At will—alter self, analyze dweomer, commune with nature, cure critical wounds, eyebite, freedom of movement, fly, fog cloud, produce flame, protection from energy, read magic, remove curse, sanctuary, sending, speak with animals, soften earth and stone, speak with plants, summon monster vii, greater teleport, wind wall; 3/day—antilife shell, astral projection, contact other plane, greater dispel magic, greater scrying, invisibility purge, plane shift. Caster level 29th; save DC 18 + spell level. The save DCs are Charisma-based.

Spells: An elder titan can use arcane spells as a 29th-level wizard or divine spells as a 29th-level cleric, from the cleric list and from the Knowledge and Magic domains. He will also possess the knowledge of at least three epic spells and the means by which to develop them, though he may not have done so himself.

Change Shape (Su): An elder titan can assume the form of any Small to Huge giant or humanoid. The titan retains its oversized weapon special attack regardless of form.

SEE WIKIPEDIA ENTRY: Titan



Back to Main Page3.5e Open Game ContentSystem Reference DocumentCreatures

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.