SRD:Colossal Monstrous Scorpion
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|This material is published under the OGL 1.0a.|
COLOSSAL MONSTROUS SCORPION
|Monstrous Scorpion, Colossal|
|Hit Dice:||40d8+120 (300 hp)|
|Speed:||50 ft. (10 squares)|
|Armor Class:||26 (–8 size, –1 Dex, +25 natural), touch 1, flat-footed 26|
|Attack:||Claw +34 melee (2d8+12)|
|Full Attack:||2 claws +34 melee (2d8+12) and sting +29 melee (2d8+6 plus poison)|
|Space/Reach:||40 ft./30 ft.|
|Special Attacks:||Constrict 2d8+12, improved grab, poison|
|Special Qualities:||Darkvision 60 ft., tremorsense 60 ft., vermin traits|
|Saves:||Fort +25, Ref +12, Will +13|
|Abilities:||Str 35, Dex 8, Con 16, Int —, Wis 10, Cha 2|
|Skills:||Climb +16, Hide –12, Spot +4|
|Treasure:||1/10 coins; 50% goods; 50% items|
|Advancement:||41–60 HD (Colossal)|
Monstrous scorpions are likely to attack any creature that approaches, and they usually charge when attacking prey.
Constrict (Ex): A monstrous scorpion deals automatic claw damage on a successful grapple check.
Improved Grab (Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.
Poison (Ex): A monstrous scorpion has a poisonous sting. The details vary by the scorpion’s size, as follows. The save DCs are Constitution- based. The indicated damage is initial and secondary damage.
Skills: A monstrous scorpion has a +4 racial bonus on Climb, Hide, and Spot checks.
SEE WIKIPEDIA ENTRY: pion Scorpion
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