SRD:Colossal Monstrous Scorpion
This material is published under the OGL 1.0a. |
COLOSSAL MONSTROUS SCORPION
Monstrous Scorpion, Colossal | |
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Size/Type: | Colossal Vermin |
Hit Dice: | 40d8+120 (300 hp) |
Initiative: | –1 |
Speed: | 50 ft. (10 squares) |
Armor Class: | 26 (–8 size, –1 Dex, +25 natural), touch 1, flat-footed 26 |
Base Attack/Grapple: | +30/+58 |
Attack: | Claw +34 melee (2d8+12) |
Full Attack: | 2 claws +34 melee (2d8+12) and sting +29 melee (2d8+6 plus poison) |
Space/Reach: | 40 ft./30 ft. |
Special Attacks: | Constrict 2d8+12, improved grab, poison |
Special Qualities: | Darkvision 60 ft., tremorsense 60 ft., vermin traits |
Saves: | Fort +25, Ref +12, Will +13 |
Abilities: | Str 35, Dex 8, Con 16, Int —, Wis 10, Cha 2 |
Skills: | Climb +16, Hide –12, Spot +4 |
Feats: | — |
Environment: | Warm deserts |
Organization: | Solitary |
Challenge Rating: | 12 |
Treasure: | 1/10 coins; 50% goods; 50% items |
Alignment: | Always neutral |
Advancement: | 41–60 HD (Colossal) |
Level Adjustment: | — |
Monstrous scorpions are likely to attack any creature that approaches, and they usually charge when attacking prey.
Constrict (Ex): A monstrous scorpion deals automatic claw damage on a successful grapple check.
Improved Grab (Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.
Poison (Ex): A monstrous scorpion has a poisonous sting. The details vary by the scorpion’s size, as follows. The save DCs are Constitution- based. The indicated damage is initial and secondary damage.
Size | Fort DC | Damage |
---|---|---|
Colossal | 33 | 1d10 Con |
Skills: A monstrous scorpion has a +4 racial bonus on Climb, Hide, and Spot checks.
SEE WIKIPEDIA ENTRY: pion Scorpion
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