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|Hit Dice:||1/2 d8 (2 hp)|
|Speed:||30 ft. (6 squares)|
|Armor Class:||14 (+2 size, +2 Dex), touch 14, flat-footed 12|
|Attack:||Claw +4 melee (1d2–4)|
|Full Attack:||2 claws +4 melee (1d2–4) and bite –1 melee (1d3–4)|
|Space/Reach:||2-1/2 ft./0 ft.|
|Special Qualities:||Low-light vision, scent|
|Saves:||Fort +2, Ref +4, Will +1|
|Abilities:||Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 7|
|Skills:||Balance +10, Climb +6, Hide |
|Feats:||Stealthy, Weapon FinesseB|
|Organization:||Domesticated or solitary|
The statistics presented here describe a common housecat.
Cats prefer to sneak up on their prey.
Skills: Cats have a +4 racial bonus on Climb, Hide, and Move Silently checks and a +8 racial bonus on Jump checks. Cats have a +8 racial bonus on Balance checks. They use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks. *In areas of tall grass or heavy undergrowth, the Hide bonus rises to +8.
SEE WIKIPEDIA ENTRY: Cat