SRD:Troglodyte Zombie

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This material is published under the OGL 1.0a.

TROGLODYTE ZOMBIE

Troglodyte Zombie
Size/Type: Medium Undead
Hit Dice: 4d12+3 (29 hp)
Initiative: –2
Speed: 30 ft. (6 squares; can’t run)
Armor Class: 16 (–2 Dex, +8 natural),, touch 8, flat-footed 16
Base Attack/Grapple: +2/+3
Attack: greatclub +3 melee (1d10+1) or bite +3 melee (1d4+1) or slam +3 melee (1d6+1) or javelin +0 ranged (1d6+1)
Full Attack: greatclub +3 melee (1d10+1) or bite +3 melee (1d4+1) or slam +3 melee (1d6+1) or javelin +0 ranged (1d6+1)
Space/Reach: 5 ft./5 ft
Special Attacks:
Special Qualities: Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits
Saves: Fort +1, Ref –1, Will +4
Abilities: Str 12, Dex 7, Con —, Int —, Wis 10, Cha 1
Skills:
Feats: Toughness
Environment: Underground
Organization: Any
Challenge Rating: 1
Treasure: None
Alignment: Always neutral evil
Advancement: None
Level Adjustment:

Zombies are corpses reanimated through dark and sinister magic.

Because of their utter lack of intelligence, the instructions given to a newly created zombie must be very simple.



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