SCP-173 (5e Creature)
From D&D Wiki
Medium construct, unaligned
Damage Vulnerabilities Bludgeoning, Acid
Don't Blink. If seen, every round all creatures have to make a DC 10 + X(Every round they haven’t blinked) Constitution saving throw. If they fail this throw, they will blink. This will allow SCP-173 to move by 5-10ft. You can choose to purposely fail this throw.
Pay Attention. If a creature attacks another creature, they will take their eyes off SCP-173.
Crunch Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 150 (3d100 + 1) bludgeoning damage. Have the one you attacked roll a Constitution save. They must succeed a DC 10 + (every point above their AC to hit) or drop to 0 hp and begin making death saves.
SCP-173 is animate and extremely hostile. The object cannot move while within a direct line of sight. Line of sight must not be broken at any time with SCP-173. Personnel assigned to enter container are instructed to alert one another before blinking. Object is reported to attack by snapping the neck at the base of the skull, or by strangulation. In the event of an attack, personnel are to observe Class 4 hazardous object containment procedures.
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