Rune of Freezing (3.5e Rune)
Enchantment | |
Level: | Lesser |
---|---|
Components: | S, M |
Casting time: | One Minute |
Range: | Inscribed Surface |
Effect, or Area: | One Object (Weapon) |
Duration: | 1 Hour/2 Level (Minimum 1 Hour) |
Saving Throw: | N/A |
Spell Resistance: | None |
- Language: Aquan
- Prerequisite:7 Ranks in Knowledge (Nature) or Survival, Rune of Ice
A rune that may only be applied to weapons, it causes your weapon strikes to deal 2d6 points of cold damage. In addition if you are using a ranged weapon (but not ammunition or thrown weapons) and it strikes the surface of water, it will create a patch of ice large enough for a single medium creature to stand on, with the appropriate balance check for ice, but at a +4 to the DC due to its inconsistent level in the water. If it strikes lava, it turns to hardened stone, but may still require a balance check for the inconsistent level in the surrounding magma. After ten minutes the ice (or magma) reverts to its liquid state. Does not stack with the effects of Rune of Ice.
Note: This rune does not stack with other runes of the same energy type. If a stronger rune is applied with the same magic damage type its effects overwrite this runes effect. The affects of this rune will stack with a weapons innate spell ability (frost) for purposes of cold damage totals.
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells Runes