Rune of Ice (3.5e Rune)

From D&D Wiki
Jump to navigation Jump to search
Rune of Ice
Enchantment
Level: Minor
Components: S, M
Casting time: One Minute
Range: Inscribed Surface
Target: special see text
Duration: 1 Hour/2 Level (Minimum 1 Hour)
Saving Throw: N/A
Spell Resistance: None
  • Language: Aquan
  • Prerequisite:4 Ranks in Knowledge (Nature) or Survival

The Rune of Ice is a weapon or armor enhancing rune. When applied to a weapon the Rune of Ice inflicts an additional 1d6 cold damage to anyone struck by the enhanced weapon; when applied to armor the rune confers a static resistance of 5 ice while active and the user gains a swim speed of 15 if they do not already possess one.

Note: This rune does not stack with other runes of the same energy type. If a stronger rune is applied with the same magic damage type its effects overwrite this runes effect. The affects of this rune will stack with a weapons innate spell ability (frost) for purposes of cold damage totals.


Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpells Runes